VR4Medical/ICI/Library/PackageCache/com.unity.render-pipelines.universal@2b88762731f8/ShaderLibrary/Fog.hlsl
2025-07-29 13:45:50 +03:00

10 lines
235 B
HLSL

#pragma once
#include "Packages/com.unity.render-pipelines.universal-config/Runtime/ShaderConfig.cs.hlsl"
#if USE_DYNAMIC_BRANCH_FOG_KEYWORD
#pragma dynamic_branch _ FOG_LINEAR FOG_EXP FOG_EXP2
#else
#pragma multi_compile_fog
#endif