10 lines
235 B
HLSL
10 lines
235 B
HLSL
#pragma once
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#include "Packages/com.unity.render-pipelines.universal-config/Runtime/ShaderConfig.cs.hlsl"
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#if USE_DYNAMIC_BRANCH_FOG_KEYWORD
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#pragma dynamic_branch _ FOG_LINEAR FOG_EXP FOG_EXP2
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#else
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#pragma multi_compile_fog
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#endif
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