38 lines
747 B
GDScript
38 lines
747 B
GDScript
extends Entity
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const Entity = preload ("../entity.gd")
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@onready var sprite: AnimatedSprite3D = $Icon
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var active = R.state(false)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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var stateInfo = await HomeApi.get_state(entity_id)
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set_state(stateInfo)
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await HomeApi.watch_state(entity_id, func(new_state):
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set_state(new_state)
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)
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R.effect(func(_arg):
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sprite.set_frame(1 if active.value else 0)
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)
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func set_state(stateInfo):
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if stateInfo == null:
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return
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active.value = stateInfo["state"] == "on"
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icon.value = "toggle_" + stateInfo["state"]
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func _on_click(_event):
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_toggle()
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func quick_action():
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_toggle()
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func _toggle():
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HomeApi.set_state(entity_id, "off" if active.value else "on") |