clean up light and switch
This commit is contained in:
parent
90cfe87ae8
commit
8d1a380977
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@ -4,9 +4,9 @@ class_name RdotGraph
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static var instance: RdotGraph = null
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static func getInstance() -> RdotGraph:
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if instance == null:
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instance = RdotGraph.new()
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return instance
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if instance == null:
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instance = RdotGraph.new()
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return instance
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var activeConsumer: RdotNode = null
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var inNotificationPhase := false
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@ -17,209 +17,209 @@ var postSignalSetFn := Callable()
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var watcherPending := false
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var watcher = R.Watcher.new(func(_arg):
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if watcherPending:
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return
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if watcherPending:
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return
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watcherPending=true
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var endOfFrame=func():
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watcherPending=true
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var endOfFrame=func():
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watcherPending=false
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for s in watcher.getPending():
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s.do_get()
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watcherPending=false
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for s in watcher.getPending():
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s.do_get()
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watcher.watch()
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watcher.watch()
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endOfFrame.call_deferred()
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endOfFrame.call_deferred()
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)
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func setActiveConsumer(consumer: RdotNode) -> RdotNode:
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var prev = activeConsumer
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activeConsumer = consumer
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return prev
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var prev = activeConsumer
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activeConsumer = consumer
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return prev
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func getActiveConsumer() -> RdotNode:
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return activeConsumer
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return activeConsumer
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func isInNotificationPhase() -> bool:
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return inNotificationPhase
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return inNotificationPhase
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func producerAccessed(node: RdotNode):
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assert(inNotificationPhase == false, "Signal read during notification phase")
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assert(inNotificationPhase == false, "Signal read during notification phase")
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if activeConsumer == null:
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return
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if activeConsumer == null:
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return
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if activeConsumer.consumerOnSignalRead.is_null() == false:
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activeConsumer.consumerOnSignalRead.call(node)
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if activeConsumer.consumerOnSignalRead.is_null() == false:
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activeConsumer.consumerOnSignalRead.call(node)
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var idx = activeConsumer.nextProducerIndex;
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activeConsumer.nextProducerIndex += 1
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var idx = activeConsumer.nextProducerIndex;
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activeConsumer.nextProducerIndex += 1
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assertConsumerNode(activeConsumer)
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assertConsumerNode(activeConsumer)
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if idx < activeConsumer.producerNode.size()&&activeConsumer.producerNode[idx] != node:
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if consumerIsLive(activeConsumer):
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var staleProducer = activeConsumer.producerNode[idx]
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producerRemoveLiveConsumerAtIndex(staleProducer, activeConsumer.producerIndexOfThis[idx])
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if idx < activeConsumer.producerNode.size()&&activeConsumer.producerNode[idx] != node:
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if consumerIsLive(activeConsumer):
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var staleProducer = activeConsumer.producerNode[idx]
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producerRemoveLiveConsumerAtIndex(staleProducer, activeConsumer.producerIndexOfThis[idx])
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if RdotArray.do_get(activeConsumer.producerNode, idx) != node:
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RdotArray.do_set(activeConsumer.producerNode, idx, node)
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RdotArray.do_set(activeConsumer.producerIndexOfThis, idx, producerAddLiveConsumer(node, activeConsumer, idx) if consumerIsLive(activeConsumer) else 0)
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if RdotArray.do_get(activeConsumer.producerNode, idx) != node:
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RdotArray.do_set(activeConsumer.producerNode, idx, node)
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RdotArray.do_set(activeConsumer.producerIndexOfThis, idx, producerAddLiveConsumer(node, activeConsumer, idx) if consumerIsLive(activeConsumer) else 0)
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RdotArray.do_set(activeConsumer.producerLastReadVersion, idx, node.version)
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RdotArray.do_set(activeConsumer.producerLastReadVersion, idx, node.version)
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func producerIncrementEpoch():
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epoch += 1
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epoch += 1
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func producerUpdateValueVersion(node: RdotNode):
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if consumerIsLive(node)&&!node.dirty:
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return
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if consumerIsLive(node)&&!node.dirty:
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return
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if !node.dirty&&node.lastCleanEpoch == epoch:
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return
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if !node.dirty&&node.lastCleanEpoch == epoch:
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return
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if !node.producerMustRecompute(node)&&!consumerPollProducersForChange(node):
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node.dirty = false;
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node.lastCleanEpoch = epoch
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return
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if !node.producerMustRecompute(node)&&!consumerPollProducersForChange(node):
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node.dirty = false;
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node.lastCleanEpoch = epoch
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return
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if node.producerRecomputeValue.is_null() == false:
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node.producerRecomputeValue.call(node)
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if node.producerRecomputeValue.is_null() == false:
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node.producerRecomputeValue.call(node)
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node.dirty = false
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node.lastCleanEpoch = epoch
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node.dirty = false
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node.lastCleanEpoch = epoch
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func producerNotifyConsumers(node: RdotNode):
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if node.liveConsumerNode == null:
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return
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if node.liveConsumerNode == null:
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return
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var prev = inNotificationPhase
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inNotificationPhase = true
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var prev = inNotificationPhase
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inNotificationPhase = true
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for consumer in node.liveConsumerNode:
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if !consumer.dirty:
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consumerMarkDirty(consumer)
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for consumer in node.liveConsumerNode:
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if !consumer.dirty:
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consumerMarkDirty(consumer)
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inNotificationPhase = prev
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inNotificationPhase = prev
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func producerUpdatesAllowed() -> bool:
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return activeConsumer == null||activeConsumer.consumerAllowSignalWrites != false
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return activeConsumer == null||activeConsumer.consumerAllowSignalWrites != false
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func consumerMarkDirty(node: RdotNode):
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node.dirty = true
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producerNotifyConsumers(node)
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node.dirty = true
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producerNotifyConsumers(node)
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if node.consumerMarkedDirty.is_null() == false:
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node.consumerMarkedDirty.call(node)
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if node.consumerMarkedDirty.is_null() == false:
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node.consumerMarkedDirty.call(node)
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func consumerBeforeComputation(node: RdotNode) -> RdotNode:
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if node:
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node.nextProducerIndex = 0
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if node:
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node.nextProducerIndex = 0
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return setActiveConsumer(node)
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return setActiveConsumer(node)
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func consumerAfterComputation(node: RdotNode, prevConsumer: RdotNode):
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setActiveConsumer(prevConsumer)
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setActiveConsumer(prevConsumer)
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if node == null||node.producerNode == null||node.producerIndexOfThis == null||node.producerLastReadVersion == null:
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return
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if node == null||node.producerNode == null||node.producerIndexOfThis == null||node.producerLastReadVersion == null:
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return
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if consumerIsLive(node):
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for i in range(node.nextProducerIndex, node.producerNode.size()):
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producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i])
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if consumerIsLive(node):
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for i in range(node.nextProducerIndex, node.producerNode.size()):
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producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i])
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while node.producerNode.size() > node.nextProducerIndex:
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node.producerNode.pop_back()
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node.producerLastReadVersion.pop_back()
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node.producerIndexOfThis.pop_back()
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while node.producerNode.size() > node.nextProducerIndex:
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node.producerNode.pop_back()
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node.producerLastReadVersion.pop_back()
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node.producerIndexOfThis.pop_back()
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func consumerPollProducersForChange(node: RdotNode) -> bool:
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assertConsumerNode(node)
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assertConsumerNode(node)
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for i in range(node.producerNode.size()):
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var producer = node.producerNode[i]
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var seenVersion = node.producerLastReadVersion[i]
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for i in range(node.producerNode.size()):
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var producer = node.producerNode[i]
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var seenVersion = node.producerLastReadVersion[i]
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if seenVersion != producer.version:
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return true
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if seenVersion != producer.version:
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return true
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producerUpdateValueVersion(producer)
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producerUpdateValueVersion(producer)
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if seenVersion != producer.version:
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return true
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if seenVersion != producer.version:
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return true
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return false
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return false
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func consumerDestroy(node: RdotNode):
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assertConsumerNode(node)
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assertConsumerNode(node)
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if consumerIsLive(node):
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for i in range(node.producerNode.size()):
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producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i])
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if consumerIsLive(node):
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for i in range(node.producerNode.size()):
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producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i])
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node.producerNode.clear()
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node.producerLastReadVersion.clear()
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node.producerIndexOfThis.clear()
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node.producerNode.clear()
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node.producerLastReadVersion.clear()
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node.producerIndexOfThis.clear()
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if node.liveConsumerNode:
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node.liveConsumerNode.clear()
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node.liveConsumerIndexOfThis.clear()
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if node.liveConsumerNode:
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node.liveConsumerNode.clear()
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node.liveConsumerIndexOfThis.clear()
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static func producerAddLiveConsumer(node: RdotNode, consumer: RdotNode, indexOfThis: int) -> int:
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assertProducerNode(node)
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assertConsumerNode(node)
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assertProducerNode(node)
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assertConsumerNode(node)
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if node.liveConsumerNode.size() == 0:
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if node.watched.is_null() == false:
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node.watched.call(node.wrapper)
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if node.liveConsumerNode.size() == 0:
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if node.watched.is_null() == false:
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node.watched.call(node.wrapper)
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for i in range(node.producerNode.size()):
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node.producerIndexOfThis[i] = producerAddLiveConsumer(node.producerNode[i], node, i)
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for i in range(node.producerNode.size()):
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node.producerIndexOfThis[i] = producerAddLiveConsumer(node.producerNode[i], node, i)
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node.liveConsumerIndexOfThis.push_back(indexOfThis)
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node.liveConsumerNode.push_back(consumer)
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node.liveConsumerIndexOfThis.push_back(indexOfThis)
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node.liveConsumerNode.push_back(consumer)
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return node.liveConsumerNode.size() - 1
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return node.liveConsumerNode.size() - 1
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static func producerRemoveLiveConsumerAtIndex(node: RdotNode, idx: int):
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assertProducerNode(node)
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assertConsumerNode(node)
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assertProducerNode(node)
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assertConsumerNode(node)
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assert(idx < node.liveConsumerNode.size(), "active consumer index %s is out of bounds of %s consumers)" % [idx, node.liveConsumerNode.size()])
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assert(idx < node.liveConsumerNode.size(), "active consumer index %s is out of bounds of %s consumers)" % [idx, node.liveConsumerNode.size()])
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if node.liveConsumerNode.size() == 1:
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if node.unwatched.is_null() == false:
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node.unwatched.call(node.wrapper)
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if node.liveConsumerNode.size() == 1:
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if node.unwatched.is_null() == false:
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node.unwatched.call(node.wrapper)
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for i in range(node.producerNode.size()):
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producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i])
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for i in range(node.producerNode.size()):
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producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i])
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var lastIdx = node.liveConsumerNode.size() - 1
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node.liveConsumerNode[idx] = node.liveConsumerNode[lastIdx]
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node.liveConsumerIndexOfThis[idx] = node.liveConsumerIndexOfThis[lastIdx]
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var lastIdx = node.liveConsumerNode.size() - 1
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node.liveConsumerNode[idx] = node.liveConsumerNode[lastIdx]
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node.liveConsumerIndexOfThis[idx] = node.liveConsumerIndexOfThis[lastIdx]
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node.liveConsumerNode.pop_back()
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node.liveConsumerIndexOfThis.pop_back()
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node.liveConsumerNode.pop_back()
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node.liveConsumerIndexOfThis.pop_back()
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if idx < node.liveConsumerNode.size():
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var idxProducer = node.liveConsumerIndexOfThis[idx]
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var consumer = node.liveConsumerNode[idx]
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assertConsumerNode(consumer)
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consumer.producerIndexOfThis[idxProducer] = idx
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if idx < node.liveConsumerNode.size():
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var idxProducer = node.liveConsumerIndexOfThis[idx]
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var consumer = node.liveConsumerNode[idx]
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assertConsumerNode(consumer)
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consumer.producerIndexOfThis[idxProducer] = idx
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static func consumerIsLive(node: RdotNode) -> bool:
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return node.consumerIsAlwaysLive||(node.liveConsumerNode != null&&node.liveConsumerNode.size() > 0)
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return node.consumerIsAlwaysLive||(node.liveConsumerNode != null&&node.liveConsumerNode.size() > 0)
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static func assertConsumerNode(node: RdotNode):
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if node.producerNode == null:
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node.producerNode = []
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if node.producerIndexOfThis == null:
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node.producerIndexOfThis = []
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if node.producerLastReadVersion == null:
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node.producerLastReadVersion = []
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if node.producerNode == null:
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node.producerNode = []
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if node.producerIndexOfThis == null:
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node.producerIndexOfThis = []
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if node.producerLastReadVersion == null:
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node.producerLastReadVersion = []
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static func assertProducerNode(node: RdotNode):
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if node.liveConsumerNode == null:
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node.liveConsumerNode = []
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if node.liveConsumerIndexOfThis == null:
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node.liveConsumerIndexOfThis = []
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if node.liveConsumerNode == null:
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node.liveConsumerNode = []
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if node.liveConsumerIndexOfThis == null:
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node.liveConsumerIndexOfThis = []
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@ -15,9 +15,9 @@ const color_wheel_img := preload ("res://assets/canvas.png")
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@onready var mode_before = $Modes/Previous
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@onready var mode_label = $Modes/Label
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var state = true
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var brightness = 0 # 0-255
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var color = color_on
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var active = R.state(false)
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var brightness = R.state(0) # 0-255
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var color = R.state(color_on)
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var color_supported = false
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# Called when the node enters the scene tree for the first time.
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@ -26,7 +26,7 @@ func _ready():
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icon.value = "lightbulb"
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var stateInfo = await HomeApi.get_state(entity_id)
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set_state(stateInfo["state"] == "on", stateInfo["attributes"])
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set_state(stateInfo)
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if stateInfo.has("attributes")&&stateInfo["attributes"].has("effect_list")&&stateInfo["attributes"]["effect_list"].size() > 0:
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if stateInfo["attributes"].has("effect")&&stateInfo["attributes"]["effect"] != null:
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@ -65,79 +65,70 @@ func _ready():
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var delta=Vector2(target_point.x, target_point.z) * (1.0 / 0.08)
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if delta.length() > 1:
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delta=delta.normalized()
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print("delta", delta)
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var color=color_wheel_img.get_image().get_pixel((delta.x * 0.5 + 0.5) * 1000, (delta.y * 0.5 + 0.5) * 1000)
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var picked_color=color_wheel_img.get_image().get_pixel((delta.x * 0.5 + 0.5) * 1000, (delta.y * 0.5 + 0.5) * 1000)
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print("color", color)
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color_puck.material_override.albedo_color=color
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color_puck.material_override.albedo_color=picked_color
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color_puck.position=Vector3(target_point.x, color_puck.position.y, target_point.z)
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var attributes={
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"rgb_color": [int(color.r * 255), int(color.g * 255), int(color.b * 255)],
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"rgb_color": [int(picked_color.r * 255), int(picked_color.g * 255), int(picked_color.b * 255)],
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}
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HomeApi.set_state(entity_id, "on", attributes)
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set_state(state, attributes)
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)
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color_supported = true
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else:
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remove_child(color_wheel)
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await HomeApi.watch_state(entity_id, func(new_state):
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if (new_state["state"] == "on") == state:
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return
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set_state(new_state["state"] == "on", new_state["attributes"])
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set_state(new_state)
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)
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slider.on_value_changed.connect(func(new_value):
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var value=new_value / 100 * 255
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HomeApi.set_state(entity_id, "on" if state else "off", {"brightness": int(value)})
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set_state(state, {"brightness": value})
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HomeApi.set_state(entity_id, "on" if active.value else "off", {"brightness": int(value)})
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)
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func set_state(new_state: bool, attributes={}):
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if state == false&&new_state == false:
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func set_state(stateInfo):
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if active.value == false&&stateInfo["state"] == "off":
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return
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state = new_state
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var attributes = stateInfo["attributes"]
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if attributes.has("brightness"):
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brightness = attributes["brightness"]
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active.value = stateInfo["state"] == "on"
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if attributes.has("brightness")&&attributes["brightness"] != null:
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brightness.value = attributes["brightness"]
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slider.value = attributes["brightness"] / 255.0 * 100
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if attributes.has("rgb_color")&&attributes["rgb_color"] != null:
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color = Color(attributes["rgb_color"][0] / 255.0, attributes["rgb_color"][1] / 255.0, attributes["rgb_color"][2] / 255.0, 1)
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color.value = Color(attributes["rgb_color"][0] / 255.0, attributes["rgb_color"][1] / 255.0, attributes["rgb_color"][2] / 255.0, 1)
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var tween = create_tween()
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var target_color = color_off
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if state:
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if brightness == null:
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target_color = color if color_supported else color_on
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if active.value:
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if brightness.value == null:
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target_color = color.value if color_supported else color_on
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else:
|
||||
target_color = color_off.lerp(color if color_supported else color_on, brightness / 255.0)
|
||||
target_color = color_off.lerp(color.value if color_supported else color_on, brightness.value / 255.0)
|
||||
|
||||
icon_color.value = target_color
|
||||
tween.tween_property(lightbulb, "material_override:albedo_color", target_color, 0.3)
|
||||
|
||||
func _on_click(event):
|
||||
if event.target == self:
|
||||
var attributes = {}
|
||||
|
||||
if !state&&brightness != null:
|
||||
attributes["brightness"] = int(brightness)
|
||||
|
||||
HomeApi.set_state(entity_id, "on" if !state else "off", attributes)
|
||||
set_state(!state, attributes)
|
||||
_toggle()
|
||||
|
||||
func quick_action():
|
||||
_toggle()
|
||||
|
||||
func _toggle():
|
||||
var attributes = {}
|
||||
|
||||
if !state&&brightness != null:
|
||||
attributes["brightness"] = int(brightness)
|
||||
if !active.value&&brightness.value != null:
|
||||
attributes["brightness"] = int(brightness.value)
|
||||
|
||||
HomeApi.set_state(entity_id, "on" if !state else "off", attributes)
|
||||
set_state(!state, attributes)
|
||||
HomeApi.set_state(entity_id, "off" if active.value else "on", attributes)
|
|
@ -4,42 +4,35 @@ const Entity = preload ("../entity.gd")
|
|||
|
||||
@onready var sprite: AnimatedSprite3D = $Icon
|
||||
|
||||
var active = R.state(false)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
super()
|
||||
var stateInfo = await HomeApi.get_state(entity_id)
|
||||
|
||||
set_state(stateInfo)
|
||||
|
||||
await HomeApi.watch_state(entity_id, func(new_state):
|
||||
set_state(new_state)
|
||||
)
|
||||
|
||||
R.effect(func(_arg):
|
||||
sprite.set_frame(1 if active.value else 0)
|
||||
)
|
||||
|
||||
func set_state(stateInfo):
|
||||
if stateInfo == null:
|
||||
return
|
||||
|
||||
if stateInfo["state"] == "on":
|
||||
sprite.set_frame(0)
|
||||
else:
|
||||
sprite.set_frame(1)
|
||||
|
||||
active.value = stateInfo["state"] == "on"
|
||||
icon.value = "toggle_" + stateInfo["state"]
|
||||
|
||||
await HomeApi.watch_state(entity_id, func(new_state):
|
||||
if new_state["state"] == "on":
|
||||
sprite.set_frame(0)
|
||||
else:
|
||||
sprite.set_frame(1)
|
||||
|
||||
icon.value="toggle_" + new_state["state"]
|
||||
)
|
||||
|
||||
func _on_click(_event):
|
||||
HomeApi.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
|
||||
if sprite.get_frame() == 0:
|
||||
sprite.set_frame(1)
|
||||
else:
|
||||
sprite.set_frame(0)
|
||||
|
||||
func _on_request_completed():
|
||||
pass
|
||||
_toggle()
|
||||
|
||||
func quick_action():
|
||||
HomeApi.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
|
||||
if sprite.get_frame() == 0:
|
||||
sprite.set_frame(1)
|
||||
else:
|
||||
sprite.set_frame(0)
|
||||
_toggle()
|
||||
|
||||
func _toggle():
|
||||
HomeApi.set_state(entity_id, "off" if active.value else "on")
|
|
@ -13,17 +13,17 @@ radius = 0.0482081
|
|||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_w68gw")
|
||||
"texture": ExtResource("2_86ba1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("2_86ba1")
|
||||
"texture": ExtResource("1_w68gw")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[node name="Switch" type="StaticBody3D" ]
|
||||
[node name="Switch" type="StaticBody3D"]
|
||||
collision_mask = 0
|
||||
script = ExtResource("1_8ffhi")
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user