48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Node3D
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const ball_scene = preload("res://content/ui/menu/settings/ball.tscn")
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@onready var clickable = $Content/Button/Clickable
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@onready var connection_status = $Content/ConnectionStatus
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@onready var input_url = $Content/InputURL
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@onready var input_token = $Content/InputToken
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@onready var button_connect = $Content/Connect
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func _ready():
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clickable.on_click.connect(func(event):
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var ball = ball_scene.instantiate()
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ball.transform = event.controller.transform
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ball.linear_velocity = -event.controller.transform.basis.z * 5 + Vector3(0, 5, 0)
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get_tree().root.add_child(ball)
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)
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var config = ConfigData.load_config()
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if config.has("url"):
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input_url.text = config["url"]
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if config.has("token"):
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input_token.text = config["token"]
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button_connect.on_button_down.connect(func():
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var url = input_url.text + "/api/websocket"
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var token = input_token.text
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HomeApi.start_adapter("hass_ws", url, token)
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ConfigData.save_config({
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"api_type": "hass_ws",
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"url": input_url.text,
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"token": input_token.text
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})
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)
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HomeApi.on_connect.connect(func():
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connection_status.text = "Connected"
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)
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HomeApi.on_disconnect.connect(func():
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connection_status.text = "Disconnected"
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)
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