immersive-home/app/addons/debug_draw_3d/README.md
2024-05-22 14:41:53 +02:00

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![icon](/images/icon_3d_128.png)
# Debug drawing utility for Godot
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in `C++` and can be used with `GDScript` or `C#`.
Based on my previous addon, which was developed [only for C#](https://github.com/DmitriySalnikov/godot_debug_draw_cs), and which was inspired by [Zylann's GDScript addon](https://github.com/Zylann/godot_debug_draw)
## [Documentation](https://dd3d.dmitriysalnikov.ru/docs/)
## [Godot 3 version](https://github.com/DmitriySalnikov/godot_debug_draw_3d/tree/godot_3)
## Support me
Your support adds motivation to develop my public projects.
<a href="https://boosty.to/dmitriysalnikov/donate"><img src="./docs/images/boosty.png" alt="Boosty" width=150px/></a>
<img src="./docs/images/USDT-TRC20.png" alt="USDT-TRC20" width=150px/>
<b>USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v</b>
## Features
3D:
* Arrow
* Billboard opaque square
* Box
* Camera Frustum
* Cylinder
* Gizmo
* Grid
* Line
* Line Path
* Line with Arrow
* Plane
* Points
* Position 3D (3 crossing axes)
* Sphere
2D:
* **[Work in progress]**
Overlay:
* Text (with grouping and coloring)
* FPS Graph
* Custom Graphs
Precompiled for:
* Windows
* Linux (built on Ubuntu 20.04)
* macOS (10.14+)
* Android (5.0+)
* iOS
* Web (Firefox not supported)
This addon also supports working with several World3D and different Viewports.
## [Interactive Web Demo](https://dd3d.dmitriysalnikov.ru/demo/)
[![screenshot_web](/images/screenshot_web.png)](https://dd3d.dmitriysalnikov.ru/demo/)
> [!WARNING]
>
> * Firefox most likely can't run this demo
## Download
To download, use the [Godot Asset Library](https://godotengine.org/asset-library/asset/1766) or download the archive by clicking the button at the top of the main repository page: `Code -> Download ZIP`, then unzip it to your project folder. Or use one of the stable versions from the [GitHub Releases](https://github.com/DmitriySalnikov/godot_debug_draw_3d/releases) page (just download one of the `Source Codes` in assets).
### Installation
* Close editor
* Copy `addons/debug_draw_3d` to your `addons` folder, create it if the folder doesn't exist
* Launch editor
## Examples
More examples can be found in the `examples_dd3d/` folder.
Simple test:
```gdscript
func _process(delta: float) -> void:
var _time = Time.get_ticks_msec() / 1000.0
var box_pos = Vector3(0, sin(_time * 4), 0)
var line_begin = Vector3(-1, sin(_time * 4), 0)
var line_end = Vector3(1, cos(_time * 4), 0)
DebugDraw3D.draw_box(box_pos, Vector3(1, 2, 1), Color(0, 1, 0))
DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
DebugDraw2D.set_text("Time", _time)
DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
DebugDraw2D.set_text("delta", delta)
```
![screenshot_1](/images/screenshot_1.png)
## API
This project has a separate [documentation](https://dd3d.dmitriysalnikov.ru/docs/) page.
Also, a list of all functions is available in the documentation inside the editor (see `DebugDraw3D` and `DebugDraw2D`).
![screenshot_4](/images/screenshot_4.png)
## Known issues and limitations
Enabling occlusion culing can lower fps instead of increasing it. At the moment I do not know how to speed up the calculation of the visibility of objects.
The text in the keys and values of a text group cannot contain multi-line strings.
The entire text overlay can only be placed in one corner, unlike `DataGraphs`.
[Frustum of Camera3D does not take into account the window size from ProjectSettings](https://github.com/godotengine/godot/issues/70362).
**The version for Godot 4.0 requires explicitly specifying the exact data types, otherwise errors may occur.**
## More screenshots
`DebugDrawDemoScene.tscn` in editor
![screenshot_2](/images/screenshot_2.png)
`DebugDrawDemoScene.tscn` in play mode
![screenshot_3](/images/screenshot_3.png)