immersive-home/app/addons/godot-xr-tools/VERSIONS.md
2024-03-16 01:16:08 +01:00

8.7 KiB

4.3.0

  • Upgraded project to Godot 4.1 as the new minimum version.
  • Added reporting of stage load errors.
  • Blend player height changes and prevent the player from standing up under a low ceiling.
  • minor-breakage Added support for swapping held items between hands.
  • Added jog-in-place movement provider.
  • Added support for grappling on GridMap instances
  • breakage Added support for two-handed grabbing.
  • Added support for snapping hands to grab-points.
  • Added support for world-grab movement.
  • Fixed editor errors when using hand physics bones.
  • Added support for climbable grab-points.
  • Added control of keyboard or gamepad inputs to Viewport2Din3D instances.

4.2.1

  • Fixed snap-zones showing highlight when disabled.
  • Fixed pickup leaving target highlighted after picking up.
  • Fixed collision hands getting stuck too far from the real hands.

4.2.0

  • Environments can now be set normally in scenes loaded through the staging system.
  • Fixed issue with not being able to push rigid bodies when colliding with them.
  • Fixed player movement on slopes.
  • Fixed lag in finger-poke.
  • Added initial collision hand support.
  • Added support for custom materials for 2D in 3D viewport
  • Updated pointer to support visibility properties and events
  • Modified virtual keyboard to expose viewport controls and default to unshaded
  • Cleaned up teleport and added more properties for customization
  • Modified pickup highlighting to support pickables in snap-zones
  • Added "UI Objects" layer 23 for viewports to support interaction by pointer and poking
  • Fixed player scaling issues with crouching and poke
  • minor-breakage Added support for passing user data between staged scenes with default handling for spawn-points
  • Moved teleport logic to player and added teleport area node
  • Change pointer event dispatching
  • Added multi-touch on 2D in 3D viewports and virtual-keyboard
  • Added option to disable laser-pointers when close to specific bodies/areas

4.1.0

  • Enhanced grappling to support collision and target layers
  • Added Godot Editor XR Tools menu for layers and openxr configuration
  • Improved gliding to support roll-turning while flapping
  • Added render_target_size_multiplier to StartXR (requires Godot 4.1+)

4.0.0

  • Conversion to Godot 4
  • Fixed footstep resource leak and added jump sounds and footstep signal
  • Added grab-point switching to pickable objects
  • Added return-to-snap-zone feature

3.4.0

  • Fixed footstep resource leak and added jump sounds and footstep signal
  • Added grab-point switching to pickable objects
  • Added return-to-snap-zone feature

3.3.0

  • Added reset-scene and scene-control functions to scene-base
  • Fixed snap-zones stealing objects picked out of other near-by snap-zones
  • Improved player body so it can be used to child objects to
  • Updated scene/script default physics layers to match recommendations on website

3.2.0

  • Minimum supported Godot version set to 3.5
  • Added glide option for turning with arm-roll
  • Added physics gravity effects on the player so they can walk around a planet
  • Added wall-walking movement provider
  • Cleaned the code to pass gdlint code checks
  • Modified to work with both WebXR and OpenXR
  • Added enable property to pickable objects
  • Added support for snap-on-drop to snap-zones
  • Added glide options for gaining altitude when flapping arms
  • Added option to disable snap-turn repeating by setting the delay to 0
  • Added capability for pointer function to auto-switch between controllers

3.1.0

  • Improvements to our 2D in 3D viewport for filtering, unshaded, and transparency options
  • Fixed editor preview system for our 2D in 3D viewport
  • Use value based grip input with threshold
  • Improved pointer demo supporting left hand with switching
  • Enhanced pointer laser visibility options for colliding with targets
  • Implement poke feature (finger interaction)
  • Improvements to snap turning
  • Moved staging solution into plugin so it can be re-used
  • Allow setting different animations for hands
  • Added enable/disable to snap-zones
  • Added XR settings as Godot editor plugin and the ability to load and save the settings
  • Added crouching movement provider
  • Modified climbing to use the hand which most recently grabbed the climbing object
  • Added enable/disable to pickup function
  • Added ability to override hand material
  • Added realistic hand models and textures
  • Added ability to override hand animations
  • Added additional search functions to find nodes
  • Added support for viewport 2D in 3D to support 2D scenes instanced in the tree
  • Added sprinting movement provider
  • Added support for setting hand-poses when the hand enters an area
  • Added support for setting grab-points on objects, and the grab-points supporting different hand-poses

3.0.0

  • Included demo project with test scenes to evaluate features
  • Standardized class naming convention for all scripts to "XRTools"
  • Standardized file naming convention to "snake_case_name.ext"
  • Added many explicit type specifiers in preparation for GDScript 2.0
  • Renamed some functions to avoid name-collisions with Godot 4.0

2.6.0

  • Fixed enforcement of direct-movement maximum speed
  • Added editor icons for all nodes
  • Added collision bouncing to PlayerBody

2.5.0

  • Added advanced player height control
  • Modified climbing to collapse player to a sphere to allow mounting climbed objects
  • Added crouch movement provider
  • Added example fall damage detection
  • Added moving platform support to player body
  • Fixed player height-clamping to work in player-units
  • Fixed glide T-pose detection to work in player-units
  • Fixed jump detection to work in player-units
  • Added valid-layer checking to teleport movement
  • Modified hand meshes (blend and glb) to be scaled, so the hand scenes can be 1:1 scaled
  • Modified hands to scale with world_scale (required for godot-openxr 1.3.0 and later)
  • Added physics hands with PhysicsBody bones
  • Fixed disabling of _process in XRToolsPickable script

2.4.1

  • Fixed grab distance
  • Fixed snap-zone instance drop and free issue
  • Movement provides react properly when disabled
  • Hiding grapple target when disabled

2.4.0

  • Added configuration setting for head height in player body.
  • Added Function_JumpDetect_movement to detect jumping via the players body and/or arms
  • Improved responsiveness of snap-turning
  • Moved flight logic from Function_Direct_movement to Function_Flight_movement
  • Added option to disable player sliding on slopes
  • Added support for remote grabbing
  • Moved turning logic from Function_Direct_movement to Function_Turn_movement
  • Fixed movement provider servicing so disabled/bypassed providers can report their finished events
  • Added grappling movement provider
  • Added snap-zones

2.3.0

  • Added vignette
  • Moved player physics into new PlayerBody asset (breaking change)
  • Moved Function_Direct_movement settings for player physics into PlayerBody
  • Added Function_Glide_movement to allow the player to glide
  • Added Function_Jump_movement to allow the player to jump
  • Added Function_Climb_movement to allow the player to climb
  • Redid the setup of the hands to make it easier to extend to other gestures
  • Improved pickup and throwing logic

2.2

  • Changed default physics layers to make more sense (minor breaking change)
  • Replaced Center On Node property with PickupCenter node you can place
  • Made Object_pickable script work by itself and registers as class XRToolsPickable
  • New Object_interactable convenience script that registers as class XRToolsInteractable that reacts to our pointer function
  • Removed ducktype switch from pointer, pointer will use signals over ducktyping automatically (minor breaking change)

2.1

  • added option to highlight object that can be picked up
  • added option to snap object to given location (if reset transform is true)
  • added callback when shader cache has finished
  • using proper UI for layers
  • added hand controllers that react on trigger and grip input
  • fixed delta on move and slide (breaking change!)
  • letting go of an object now adds angular velocity

2.0

  • Renamed add on to godot-xr-tools
  • Add enums to our export variables
  • Add a switch on pickable objects to keep their current positioning when picked up
  • Move direct movement player collision slightly backwards based on player radius
  • Added switch between step turning and smooth turning
  • Fixed sizing issue with teleport
  • Added option to change pickup range

1.2

  • Assign button to teleport function and no longer need to set origin
  • Added pickable object support
  • Fixed positioning of direct movement collision shape
  • Added strafe and fly mode for directional
  • Added ability to enable/disable the movement functions
  • Added 2D in 3D viewport for UI
  • Improved throwing by assigning linear velocity

1.1*

  • previous versions were not tracked
  • Note that version history before 1.2 was not kept and is thus incomplete