immersive-home/content/functions/clickable.gd
2023-11-22 01:44:07 +01:00

39 lines
932 B
GDScript

extends Function
class_name Clickable
signal on_click(event: EventRay)
signal on_press_down(event: EventRay)
signal on_press_move(event: EventRay)
signal on_press_up(event: EventRay)
signal on_grab_down(event: EventRay)
signal on_grab_move(event: EventRay)
signal on_grab_up(event: EventRay)
signal on_ray_enter(event: EventRay)
signal on_ray_leave(event: EventRay)
func _on_click(event: EventRay):
on_click.emit(event)
func _on_press_down(event: EventRay):
on_press_down.emit(event)
func _on_press_move(event: EventRay):
on_press_move.emit(event)
func _on_press_up(event: EventRay):
on_press_up.emit(event)
func _on_grab_down(event: EventRay):
on_grab_down.emit(event)
func _on_grab_move(event: EventRay):
on_grab_move.emit(event)
func _on_grab_up(event: EventRay):
on_grab_up.emit(event)
func _on_ray_enter(event: EventRay):
on_ray_enter.emit(event)
func _on_ray_leave(event: EventRay):
on_ray_leave.emit(event)