extends Function class_name Clickable signal on_click(event: EventRay) signal on_press_down(event: EventRay) signal on_press_move(event: EventRay) signal on_press_up(event: EventRay) signal on_grab_down(event: EventRay) signal on_grab_move(event: EventRay) signal on_grab_up(event: EventRay) signal on_ray_enter(event: EventRay) signal on_ray_leave(event: EventRay) func _on_click(event: EventRay): on_click.emit(event) func _on_press_down(event: EventRay): on_press_down.emit(event) func _on_press_move(event: EventRay): on_press_move.emit(event) func _on_press_up(event: EventRay): on_press_up.emit(event) func _on_grab_down(event: EventRay): on_grab_down.emit(event) func _on_grab_move(event: EventRay): on_grab_move.emit(event) func _on_grab_up(event: EventRay): on_grab_up.emit(event) func _on_ray_enter(event: EventRay): on_ray_enter.emit(event) func _on_ray_leave(event: EventRay): on_ray_leave.emit(event)