immersive-home/docs/development/building.md
2024-03-18 13:38:21 +01:00

652 B

Building

  1. Follow the following guide to setup exporting for android.
  2. Make sure to reuse any existing debug.keystore when updating an app
  3. Don't forget to set the JAVA_HOME variable and restart Godot to take effect
  4. Install the Godot XR Android OpenXR Loaders plugin in Godot

You now should be able to export the app to Android.

::: tip

<uses-feature android:name="com.oculus.feature.BOUNDARYLESS_APP" android:required="false" />

This can be added to the AndroidManifest.xml to disable the boundary system when the app is running. :::