immersive-home/app/content/system/house/doors/doors.tscn
2024-04-28 20:13:09 +02:00

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[gd_scene load_steps=2 format=3 uid="uid://c8nh8582vwc8u"]
[ext_resource type="Script" path="res://content/system/house/doors/doors.gd" id="1_rsgao"]
[node name="Doors" type="Node3D"]
script = ExtResource("1_rsgao")
[node name="RayCast3D" type="RayCast3D" parent="."]
top_level = true
enabled = false
collision_mask = 16
hit_from_inside = true
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="."]
[node name="CSGPolygon3D2" type="CSGPolygon3D" parent="CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 2.98023e-08, -1, 0, 1, 2.98023e-08, -3.32523, 0, -0.681036)
snap = 1e-06
flip_faces = true
polygon = PackedVector2Array(1.44028, 2.37318, 1.98957, 0.544275, 0.705633, -0.829152, -0.559752, 0.530294, -0.933822, 2.4059)
depth = 2.5
[node name="CSGPolygon3D" type="CSGPolygon3D" parent="CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 2.98023e-08, -1, 0, 1, 2.98023e-08, 0, 0, 0)
snap = 1e-06
flip_faces = true
polygon = PackedVector2Array(1.44028, 2.37318, 1.98957, 0.544275, 0.705633, -0.829152, -0.559752, 0.530294, -0.933822, 2.4059)
depth = 2.5
[node name="CSGBox3D" type="CSGBox3D" parent="CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.767542, 0.804975, 0.629865)
flip_faces = true
size = Vector3(2.00439, 1, 1)