commit
a86b560773
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:b117dc5a7537a60ff341010636802131c9aa3b80982130e63d5d94902c002d07
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oid sha256:2b7e5cb00328c9b9d8076a826c368d012628edadf108d078167620945c4742b0
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size 13505995
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size 32849426
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@ -7,7 +7,7 @@ sky_material = SubResource("ProceduralSkyMaterial_i4xao")
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[resource]
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[resource]
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background_mode = 1
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background_mode = 1
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background_color = Color(1, 1, 1, 1)
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background_color = Color(0.441, 0.962033, 0.98, 1)
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sky = SubResource("Sky_vhymk")
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sky = SubResource("Sky_vhymk")
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ambient_light_source = 2
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_color = Color(1, 1, 1, 1)
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@ -1,6 +1,6 @@
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extends StaticBody3D
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extends StaticBody3D
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var entity_id: String
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@export var entity_id: String
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var icon = R.state("question_mark")
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var icon = R.state("question_mark")
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var icon_color = R.state(Color(1, 1, 1, 1))
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var icon_color = R.state(Color(1, 1, 1, 1))
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@ -23,6 +23,9 @@ var color_supported = false
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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super()
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super()
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if HomeApi.has_connected() == false:
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await HomeApi.on_connect
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icon.value = "lightbulb"
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icon.value = "lightbulb"
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var stateInfo = await HomeApi.get_state(entity_id)
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var stateInfo = await HomeApi.get_state(entity_id)
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@ -126,4 +129,4 @@ func quick_action():
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_toggle()
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_toggle()
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func _toggle():
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func _toggle():
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HomeApi.set_state(entity_id, "off" if active.value else "on")
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HomeApi.set_state(entity_id, "off" if active.value else "on")
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@ -10,7 +10,7 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_3qyo4"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_3qyo4"]
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size = Vector3(0.32, 0.16, 0.02)
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size = Vector3(0.32, 0.16, 0.02)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mq5r1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h0yvw"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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render_priority = 10
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render_priority = 10
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shader = ExtResource("6_40cd1")
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shader = ExtResource("6_40cd1")
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@ -25,7 +25,7 @@ shader_parameter/corner_radius = 0.8
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shader_parameter/roughness = 0.3
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shader_parameter/roughness = 0.3
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shader_parameter/grain_amount = 0.02
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shader_parameter/grain_amount = 0.02
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[sub_resource type="QuadMesh" id="QuadMesh_x7s0p"]
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[sub_resource type="QuadMesh" id="QuadMesh_a23j8"]
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size = Vector2(0.32, 0.16)
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size = Vector2(0.32, 0.16)
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[node name="Timer" type="StaticBody3D" groups=["entity"]]
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[node name="Timer" type="StaticBody3D" groups=["entity"]]
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@ -78,7 +78,7 @@ label = "stop"
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icon = true
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icon = true
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[node name="Panel" parent="." instance=ExtResource("5_j3gsb")]
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[node name="Panel" parent="." instance=ExtResource("5_j3gsb")]
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material_override = SubResource("ShaderMaterial_mq5r1")
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material_override = SubResource("ShaderMaterial_h0yvw")
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mesh = SubResource("QuadMesh_x7s0p")
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mesh = SubResource("QuadMesh_a23j8")
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size = Vector2(0.32, 0.16)
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size = Vector2(0.32, 0.16)
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corner_radius = 0.8
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corner_radius = 0.8
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@ -30427,7 +30427,7 @@ pixel_size = 0.001
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render_priority = 15
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render_priority = 15
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sprite_frames = SubResource("SpriteFrames_71wxj")
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sprite_frames = SubResource("SpriteFrames_71wxj")
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animation = &"sleet"
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animation = &"sleet"
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frame_progress = 0.23404
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frame_progress = 0.689981
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[node name="WeatherLabel" type="Label3D" parent="."]
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[node name="WeatherLabel" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.02, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.02, 0)
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@ -47,6 +47,9 @@ func _ready():
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toggle_menu()
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toggle_menu()
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elif action.name == "by_button":
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elif action.name == "by_button":
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House.body.mini_view.small.value=!House.body.mini_view.small.value
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House.body.mini_view.small.value=!House.body.mini_view.small.value
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elif action.name == "ax_button":
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if take_screenshot():
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EventSystem.notify("Screenshot taken", EventNotify.Type.INFO)
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)
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)
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EventSystem.on_focus_in.connect(func(event):
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EventSystem.on_focus_in.connect(func(event):
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@ -115,6 +118,9 @@ func _input(event):
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if event is InputEventKey and Input.is_key_pressed(KEY_F10):
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if event is InputEventKey and Input.is_key_pressed(KEY_F10):
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var vp = get_viewport()
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var vp = get_viewport()
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vp.debug_draw = (vp.debug_draw + 1) % 5
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vp.debug_draw = (vp.debug_draw + 1) % 5
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if event is InputEventKey and Input.is_key_pressed(KEY_F2):
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take_screenshot()
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if event is InputEventKey and Input.is_key_pressed(KEY_M):
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if event is InputEventKey and Input.is_key_pressed(KEY_M):
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toggle_menu()
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toggle_menu()
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@ -138,3 +144,26 @@ func vector_key_mapping(key_positive_x: int, key_negative_x: int, key_positive_y
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vec = vec.normalized()
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vec = vec.normalized()
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return vec
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return vec
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func take_screenshot():
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var vp = get_viewport()
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var texture = vp.get_texture()
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var image = texture.get_image()
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var file_name = "%s.png" % Time.get_datetime_string_from_system().replace(":", "-")
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if image == null:
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return false
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if OS.get_name() == "Android":
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var path = OS.get_system_dir(OS.SYSTEM_DIR_PICTURES, false) + "/immersive-home/" + file_name
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if not FileAccess.file_exists(path):
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var dir = path.get_base_dir()
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DirAccess.open("user://").make_dir_recursive(dir)
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image.save_png(path)
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else:
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image.save_png("user://screenshots/%s.png" % Time.get_datetime_string_from_system().replace(":", "-"))
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return true
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@ -20,6 +20,8 @@ shape = SubResource("SphereShape3D_3wgjq")
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[node name="Label3D" type="Label3D" parent="."]
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[node name="Label3D" type="Label3D" parent="."]
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pixel_size = 0.002
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pixel_size = 0.002
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billboard = 1
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billboard = 1
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render_priority = 15
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outline_render_priority = 14
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text = "lightbulb"
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text = "lightbulb"
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font = ExtResource("4_504vw")
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font = ExtResource("4_504vw")
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font_size = 100
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font_size = 100
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@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://bbuq4wn7e5o2q" path="res://content/system/house/mini/temp_gradient.tres" id="2_3lwi8"]
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[ext_resource type="Texture2D" uid="uid://bbuq4wn7e5o2q" path="res://content/system/house/mini/temp_gradient.tres" id="2_3lwi8"]
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[resource]
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[resource]
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render_priority = 10
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render_priority = 9
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shader = ExtResource("1_sbr3e")
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shader = ExtResource("1_sbr3e")
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shader_parameter/data = PackedFloat32Array()
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shader_parameter/data = PackedFloat32Array()
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shader_parameter/data_size = 0
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shader_parameter/data_size = 0
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@ -31,7 +31,7 @@ var base_scale = {
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HeatmapType.HUMIDITY: Vector2(0.0, 100.0)
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HeatmapType.HUMIDITY: Vector2(0.0, 100.0)
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}
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}
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var selected_scale = R.state(Vector2(0.0, 1.0))
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var selected_scale = R.state(Vector2(0.0, 1.0))
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var opacity = R.state(30)
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var opacity = R.state(70)
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var heatmap_type = R.state(HeatmapType.NONE)
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var heatmap_type = R.state(HeatmapType.NONE)
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var small = R.state(false)
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var small = R.state(false)
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camera_position.y *= 0.5
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camera_position.y *= 0.5
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camera_direction.y=0
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camera_direction.y=0
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var target_position=camera_position + camera_direction.normalized() * 0.2
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var target_position=camera_position + camera_direction.normalized() * 0.5
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var new_position=target_position - center * 0.1
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var new_position=target_position - center * 0.1
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tween.tween_property(small_node, "scale", Vector3(0.1, 0.1, 0.1), 0.5)
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tween.tween_property(small_node, "scale", Vector3(0.1, 0.1, 0.1), 0.5)
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@ -245,13 +245,13 @@ custom_template/release=""
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gradle_build/use_gradle_build=true
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gradle_build/use_gradle_build=true
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gradle_build/export_format=0
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gradle_build/export_format=0
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gradle_build/min_sdk=""
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gradle_build/min_sdk=""
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gradle_build/target_sdk=""
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gradle_build/target_sdk="32"
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architectures/armeabi-v7a=false
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architectures/armeabi-v7a=false
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architectures/arm64-v8a=true
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86=false
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architectures/x86_64=false
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architectures/x86_64=false
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version/code=15
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version/code=16
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version/name="v0.5.0"
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version/name="v0.6.0"
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package/unique_name="de.nitwel.$genname"
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package/unique_name="de.nitwel.$genname"
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package/name="Immersive Home"
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package/name="Immersive Home"
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package/signed=true
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package/signed=true
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var json_text = JSON.stringify(data)
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var json_text = JSON.stringify(data)
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save_file.store_line(json_text)
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save_file.store_line(json_text)
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# var path2 = OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS, false) + "/immersive-home/" + path.split("/")[- 1]
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# path2 = path2.replace("/Android/data/org.godotengine.immersivehome/files", "")
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# print(path2)
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# if not FileAccess.file_exists(path2):
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# var dir = path2.get_base_dir()
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# DirAccess.open("user://").make_dir_recursive(dir)
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# var save_file2 = FileAccess.open(path2, FileAccess.WRITE)
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# if save_file2 == null:
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# return false
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# save_file2.store_line(json_text)
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on_saved.emit()
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on_saved.emit()
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return true
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return true
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@ -29,6 +29,10 @@ EventSystem="*res://lib/globals/event_system.gd"
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House="*res://lib/globals/house_body.gd"
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House="*res://lib/globals/house_body.gd"
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Request="*res://lib/globals/request.gd"
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Request="*res://lib/globals/request.gd"
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[display]
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window/vsync/vsync_mode=0
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[editor_plugins]
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
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enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
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Loading…
Reference in New Issue
Block a user