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app/assets/weather/LICENSE
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app/assets/weather/LICENSE
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MIT License
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||||
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Copyright (c) 2020-2021 Bas Milius
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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|
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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app/assets/weather/README.md
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app/assets/weather/README.md
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<a href="https://bas.dev" target="_blank" rel="noopener">
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<img src="https://bas.dev/module/@bas/website/resource/image/logo.svg" alt="Bas Milius Logo" height="60" width="60" />
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</a>
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---
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# Meteocons
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Free to use animated SVG weather icons. Handcrafted by [Bas Milius](https://bas.dev).
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## 👀 Preview
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- **Filled icons**: https://basmilius.github.io/weather-icons/index-fill.html
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- **Outlined icons**: https://basmilius.github.io/weather-icons/index.html
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### ⚒ Process
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- An icon is designed in Adobe Illustrator.
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- Icons are exported to plain SVG files.
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- Animations are added by editing SVG files.
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- A node.js script minifies the SVG's.
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### 🎨 Design files
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This repository not only contains the production-ready files, but also the original design
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files. You may use these files to adjust icons or even create new ones. The design files
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are Adobe Illustrator .ai-files.
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### 🌥 Missing an icon?
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Please let me know by creating an issue. Keep in mind that I only accept icons that are
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somewhat weather related.
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---
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<p float="left">
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/fill/clear-day.svg" alt="Partly Cloudy Day" height="48"/>
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/fill/partly-cloudy-day.svg" alt="Partly Cloudy Day" height="48"/>
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/fill/rain.svg" alt="Rain" height="48"/>
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/fill/tornado.svg" alt="Tornado" height="48"/>
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/fill/clear-night.svg" alt="Clear Night" height="48"/>
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</p>
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<p float="left">
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/line/clear-day.svg" alt="Partly Cloudy Day" height="48"/>
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/line/partly-cloudy-day.svg" alt="Partly Cloudy Day" height="48"/>
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/line/rain.svg" alt="Rain" height="48"/>
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/line/tornado.svg" alt="Tornado" height="48"/>
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<img src="https://bmcdn.nl/assets/weather-icons/v2.0/line/clear-night.svg" alt="Clear Night" height="48"/>
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</p>
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1
app/assets/weather/lottie/clear-day.json
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app/assets/weather/lottie/clear-night.png
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dest_files=["res://.godot/imported/thunderstorms.png-92d609060e6780ab8dc93938c3e8ba95.s3tc.ctex", "res://.godot/imported/thunderstorms.png-92d609060e6780ab8dc93938c3e8ba95.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
1
app/assets/weather/lottie/wind.json
Normal file
1
app/assets/weather/lottie/wind.json
Normal file
|
@ -0,0 +1 @@
|
|||
{"v":"4.8.0","meta":{"g":"LottieFiles AE 1.0.0","a":"Bas Milius","k":"Meteocons, Weather icons, Icon set","d":"Wind - Meteocons.com","tc":""},"fr":60,"ip":0,"op":360,"w":512,"h":512,"nm":"wind","ddd":0,"assets":[],"layers":[{"ddd":0,"ind":1,"ty":4,"nm":"blow-2","sr":1,"ks":{"o":{"a":0,"k":100,"ix":11},"r":{"a":0,"k":0,"ix":10},"p":{"a":0,"k":[198,324,0],"ix":2},"a":{"a":0,"k":[0,0,0],"ix":1},"s":{"a":0,"k":[100,100,100],"ix":6}},"ao":0,"shapes":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[0,0],[-11.333,0],[0,22.091],[22.091,0],[0,0],[0,0]],"o":[[7.278,7.573],[22.091,0],[0,-22.091],[0,0],[0,0],[0,0]],"v":[[35.157,27.714],[64,40],[104,0],[64,-40],[44,-40],[-104,-40]],"c":false},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"gs","o":{"a":0,"k":100,"ix":9},"w":{"a":0,"k":24,"ix":10},"g":{"p":5,"k":{"a":0,"k":[0,0.831,0.843,0.867,0.225,0.831,0.843,0.867,0.45,0.831,0.843,0.867,0.725,0.788,0.8,0.822,1,0.745,0.757,0.776],"ix":8}},"s":{"a":0,"k":[-37.517,-90.871],"ix":4},"e":{"a":0,"k":[53.807,67.306],"ix":5},"t":1,"lc":2,"lj":1,"ml":10,"ml2":{"a":0,"k":10,"ix":13},"bm":0,"d":[{"n":"d","nm":"dash","v":{"a":0,"k":110,"ix":1}},{"n":"o","nm":"offset","v":{"a":1,"k":[{"i":{"x":[0.833],"y":[0.833]},"o":{"x":[0.167],"y":[0.167]},"t":0,"s":[0]},{"t":359,"s":[1540]}],"ix":7}}],"nm":"Gradient Stroke 1","mn":"ADBE Vector Graphic - G-Stroke","hd":false}],"ip":0,"op":360,"st":0,"bm":0},{"ddd":0,"ind":2,"ty":4,"nm":"blow-1","sr":1,"ks":{"o":{"a":0,"k":100,"ix":11},"r":{"a":0,"k":0,"ix":10},"p":{"a":0,"k":[256,188,0],"ix":2},"a":{"a":0,"k":[0,0,0],"ix":1},"s":{"a":0,"k":[100,100,100],"ix":6}},"ao":0,"shapes":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[0,0],[-11.333,0],[0,-22.091],[22.091,0],[0,0],[0,0]],"o":[[7.278,-7.573],[22.091,0],[0,22.091],[0,0],[0,0],[0,0]],"v":[[93.157,-27.714],[122,-40],[162,0],[122,40],[102,40],[-162,40]],"c":false},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"gs","o":{"a":0,"k":100,"ix":9},"w":{"a":0,"k":24,"ix":10},"g":{"p":5,"k":{"a":0,"k":[0,0.831,0.843,0.867,0.225,0.831,0.843,0.867,0.45,0.831,0.843,0.867,0.725,0.788,0.8,0.822,1,0.745,0.757,0.776],"ix":8}},"s":{"a":0,"k":[-34.517,-46.871],"ix":4},"e":{"a":0,"k":[51.166,101.536],"ix":5},"t":1,"lc":2,"lj":1,"ml":10,"ml2":{"a":0,"k":10,"ix":13},"bm":0,"d":[{"n":"d","nm":"dash","v":{"a":0,"k":148,"ix":1}},{"n":"o","nm":"offset","v":{"a":1,"k":[{"i":{"x":[0.833],"y":[0.833]},"o":{"x":[0.167],"y":[0.167]},"t":0,"s":[0]},{"t":359,"s":[2960]}],"ix":7}}],"nm":"Gradient Stroke 1","mn":"ADBE Vector Graphic - G-Stroke","hd":false}],"ip":0,"op":360,"st":0,"bm":0}],"markers":[]}
|
3
app/assets/weather/lottie/wind.png
Normal file
3
app/assets/weather/lottie/wind.png
Normal file
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:0601dc42b15f51f5076491bb33a6379e497f856159d7c7c2be3757a0b2dcb204
|
||||
size 1751310
|
36
app/assets/weather/lottie/wind.png.import
Normal file
36
app/assets/weather/lottie/wind.png.import
Normal file
|
@ -0,0 +1,36 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bkywf5ish2l5u"
|
||||
path.s3tc="res://.godot/imported/wind.png-d6f04a6fde8d6271e9b7cce8b1223855.s3tc.ctex"
|
||||
path.etc2="res://.godot/imported/wind.png-d6f04a6fde8d6271e9b7cce8b1223855.etc2.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/weather/lottie/wind.png"
|
||||
dest_files=["res://.godot/imported/wind.png-d6f04a6fde8d6271e9b7cce8b1223855.s3tc.ctex", "res://.godot/imported/wind.png-d6f04a6fde8d6271e9b7cce8b1223855.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
|
@ -10,7 +10,7 @@
|
|||
[sub_resource type="BoxShape3D" id="BoxShape3D_3qyo4"]
|
||||
size = Vector3(0.32, 0.16, 0.02)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_71h4x"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mq5r1"]
|
||||
resource_local_to_scene = true
|
||||
render_priority = 10
|
||||
shader = ExtResource("6_40cd1")
|
||||
|
@ -21,11 +21,11 @@ shader_parameter/size = Vector2(8, 4)
|
|||
shader_parameter/border_size = 0.01
|
||||
shader_parameter/border_fade_in = 0.05
|
||||
shader_parameter/border_fade_out = 0.0
|
||||
shader_parameter/corner_radius = 0.2
|
||||
shader_parameter/corner_radius = 0.8
|
||||
shader_parameter/roughness = 0.3
|
||||
shader_parameter/grain_amount = 0.02
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_3qjpe"]
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_x7s0p"]
|
||||
size = Vector2(0.32, 0.16)
|
||||
|
||||
[node name="Timer" type="StaticBody3D" groups=["entity"]]
|
||||
|
@ -78,6 +78,7 @@ label = "stop"
|
|||
icon = true
|
||||
|
||||
[node name="Panel" parent="." instance=ExtResource("5_j3gsb")]
|
||||
material_override = SubResource("ShaderMaterial_71h4x")
|
||||
mesh = SubResource("QuadMesh_3qjpe")
|
||||
material_override = SubResource("ShaderMaterial_mq5r1")
|
||||
mesh = SubResource("QuadMesh_x7s0p")
|
||||
size = Vector2(0.32, 0.16)
|
||||
corner_radius = 0.8
|
||||
|
|
81
app/content/entities/weather/weather.gd
Normal file
81
app/content/entities/weather/weather.gd
Normal file
|
@ -0,0 +1,81 @@
|
|||
extends Entity
|
||||
|
||||
const Entity = preload ("../entity.gd")
|
||||
|
||||
@onready var animation: AnimatedSprite3D = $AnimatedSprite3D
|
||||
@onready var weather_label: Label3D = $WeatherLabel
|
||||
@onready var temp_label: Label3D = $TempLabel
|
||||
@onready var humid_label: Label3D = $HumidLabel
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
super()
|
||||
var stateInfo = await HomeApi.get_state(entity_id)
|
||||
|
||||
set_state(stateInfo)
|
||||
|
||||
await HomeApi.watch_state(entity_id, func(new_state):
|
||||
set_state(new_state)
|
||||
)
|
||||
|
||||
func set_state(stateInfo):
|
||||
if stateInfo == null:
|
||||
return
|
||||
|
||||
print(stateInfo)
|
||||
|
||||
var state = stateInfo["state"]
|
||||
var attributes = stateInfo["attributes"]
|
||||
|
||||
if attributes.has("temperature")&&attributes.has("temperature_unit"):
|
||||
temp_label.text = str(attributes["temperature"]) + " " + attributes["temperature_unit"]
|
||||
|
||||
if attributes.has("humidity"):
|
||||
humid_label.text = str(attributes["humidity"]) + "%"
|
||||
|
||||
match state:
|
||||
"clear-night":
|
||||
weather_label.text = "Clear Night"
|
||||
animation.play("clear-night")
|
||||
"cloudy":
|
||||
weather_label.text = "Cloudy"
|
||||
animation.play("cloudy")
|
||||
"fog":
|
||||
weather_label.text = "Fog"
|
||||
animation.play("fog")
|
||||
"hail":
|
||||
weather_label.text = "Hail"
|
||||
animation.play("hail")
|
||||
"lightning":
|
||||
weather_label.text = "Lightning"
|
||||
animation.play("thunderstorms")
|
||||
"lightning-rainy":
|
||||
weather_label.text = "Lightning Rainy"
|
||||
animation.play("thunderstorms-rain")
|
||||
"partlycloudy":
|
||||
weather_label.text = "Partly Cloudy"
|
||||
animation.play("partly-cloudy-day")
|
||||
"pouring":
|
||||
weather_label.text = "Pouring"
|
||||
animation.play("rain")
|
||||
"rainy":
|
||||
weather_label.text = "Rainy"
|
||||
animation.play("drizzle")
|
||||
"snowy":
|
||||
weather_label.text = "Snowy"
|
||||
animation.play("snow")
|
||||
"snowy-rainy":
|
||||
weather_label.text = "Snowy Rainy"
|
||||
animation.play("sleet")
|
||||
"sunny":
|
||||
weather_label.text = "Sunny"
|
||||
animation.play("clear-day")
|
||||
"windy":
|
||||
weather_label.text = "Windy"
|
||||
animation.play("wind")
|
||||
"windy-variant":
|
||||
weather_label.text = "Windy Variant"
|
||||
animation.play("wind")
|
||||
"exceptional":
|
||||
weather_label.text = "Exceptional"
|
||||
animation.play("code-red")
|
30484
app/content/entities/weather/weather.tscn
Normal file
30484
app/content/entities/weather/weather.tscn
Normal file
File diff suppressed because it is too large
Load Diff
|
@ -11,6 +11,7 @@ const ButtonEntity = preload ("res://content/entities/button/button.tscn")
|
|||
const NumberEntity = preload ("res://content/entities/number/number.tscn")
|
||||
const LineGraphEntity = preload ("res://content/entities/line_chart/line_chart.tscn")
|
||||
const TimerEntity = preload ("res://content/entities/timer/timer.tscn")
|
||||
const WeatherEntity = preload ("res://content/entities/weather/weather.tscn")
|
||||
|
||||
static func create_entity(id: String, type=null):
|
||||
var entity = null
|
||||
|
@ -37,6 +38,8 @@ static func create_entity(id: String, type=null):
|
|||
entity = LineGraphEntity.instantiate()
|
||||
"timer":
|
||||
entity = TimerEntity.instantiate()
|
||||
"weather":
|
||||
entity = WeatherEntity.instantiate()
|
||||
_:
|
||||
return null
|
||||
|
||||
|
@ -63,5 +66,7 @@ static func get_entity_icon(type: String) -> String:
|
|||
return "finance"
|
||||
"timer":
|
||||
return "timer"
|
||||
"weather":
|
||||
return "partly_cloudy_day"
|
||||
_:
|
||||
return "question_mark"
|
Loading…
Reference in New Issue
Block a user