Merge branch 'testing' of https://github.com/Nitwel/Immersive-Home into testing
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README.md
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README.md
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@ -124,4 +124,19 @@ Click at the link to get a list of the supported controls.
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## Building
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`<uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />` can be added to the `AndroidManifest.xml` to disable the boundary system.
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1. Clone the repo from GitHub
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- Make sure, Git LFS is installed
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2. Open the project in Godot 4.1.3
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3. Possibly fix importing scenes error
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4. Follow the following guide to setup exporting for android. [link](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html)
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5. Make sure to reuse any existing `debug.keystore` when updating an app
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6. Don't forget to set the JAVA_HOME variable and restart Godot to take effect
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7. Install the `Godot XR Android OpenXR Loaders` plugin in Godot
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8. Configure the following in the android build template:
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- XRMode set to OpenXR
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- Check `Use Grandle Build`
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- Check `Godot OpenXR Meta`
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- In XRFeatures, select at least optional for passthrough
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- Ckeck Internet under the permissions
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- Under Resources > Filters to export, add `*.j2`
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9. `<uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />` can be added to the `AndroidManifest.xml` to disable the boundary system.
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