diff --git a/README.md b/README.md
index 2809e8e..04963b2 100644
--- a/README.md
+++ b/README.md
@@ -124,4 +124,19 @@ Click at the link to get a list of the supported controls.
## Building
-`` can be added to the `AndroidManifest.xml` to disable the boundary system.
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+1. Clone the repo from GitHub
+ - Make sure, Git LFS is installed
+2. Open the project in Godot 4.1.3
+3. Possibly fix importing scenes error
+4. Follow the following guide to setup exporting for android. [link](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html)
+5. Make sure to reuse any existing `debug.keystore` when updating an app
+6. Don't forget to set the JAVA_HOME variable and restart Godot to take effect
+7. Install the `Godot XR Android OpenXR Loaders` plugin in Godot
+8. Configure the following in the android build template:
+ - XRMode set to OpenXR
+ - Check `Use Grandle Build`
+ - Check `Godot OpenXR Meta`
+ - In XRFeatures, select at least optional for passthrough
+ - Ckeck Internet under the permissions
+ - Under Resources > Filters to export, add `*.j2`
+9. `` can be added to the `AndroidManifest.xml` to disable the boundary system.
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