add simple fake living room for testing

This commit is contained in:
Nitwel 2023-11-12 01:59:13 +01:00
parent 35c0119e11
commit 79e9d37295
88 changed files with 873 additions and 4 deletions

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@ -121,3 +121,7 @@ The `Clickable` allows to access events of the parent using signals this node em
In order to test without a headset, press the run project (F5) button in Godot and ignore the prompt that OpenXR failed to start.
To simulate the headset and controller movement, we're using the [XR Input Simulator](https://godotengine.org/asset-library/asset/1775) asset.
Click at the link to get a list of the supported controls.
## Building
`<uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />` can be added to the `AndroidManifest.xml` to disable the boundary system.

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Model Information:
* title: Living Room
* source: https://sketchfab.com/3d-models/living-room-2978ca6c93fb4f5c83e346d5ecdef0b0
* author: Chin.Seng.Choy (https://sketchfab.com/Chin.Seng.Choy)
Model License:
* license type: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
* requirements: Author must be credited. Commercial use is allowed.
If you use this 3D model in your project be sure to copy paste this credit wherever you share it:
This work is based on "Living Room" (https://sketchfab.com/3d-models/living-room-2978ca6c93fb4f5c83e346d5ecdef0b0) by Chin.Seng.Choy (https://sketchfab.com/Chin.Seng.Choy) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)

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[remap]
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importer_version=1
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@ -4,8 +4,48 @@ var sky = preload("res://assets/materials/sky.material")
var sky_passthrough = preload("res://assets/materials/sky_passthrough.material")
@onready var environment: WorldEnvironment = $WorldEnvironment
@onready var camera: XRCamera3D = $XROrigin3D/XRCamera3D
@onready var house = $House
func _ready():
# In case we're running on the headset, use the passthrough sky
if OS.get_name() == "Android":
environment.environment.sky.set_material(sky_passthrough)
house.visible = false
else:
house.visible = true
func _process(delta):
if OS.get_name() != "Android":
var camera_basis = camera.get_global_transform().basis
camera_basis.x.y = 0
camera_basis.z.y = 0
camera_basis.y = Vector3(0, 1, 0)
camera_basis.x = camera_basis.x.normalized()
camera_basis.z = camera_basis.z.normalized()
camera.position += camera_basis * vector_key_mapping(KEY_D, KEY_A, KEY_S, KEY_W) * delta
func vector_key_mapping(key_positive_x: int, key_negative_x: int, key_positive_y: int, key_negative_y: int):
var x = 0
var y = 0
if Input.is_physical_key_pressed(key_positive_y):
y = 1
elif Input.is_physical_key_pressed(key_negative_y):
y = -1
if Input.is_physical_key_pressed(key_positive_x):
x = 1
elif Input.is_physical_key_pressed(key_negative_x):
x = -1
var vec = Vector3(x, 0 , y)
if vec:
vec = vec.normalized()
return vec

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[ext_resource type="Script" path="res://content/raycast.gd" id="1_tsqxc"]
@ -7,6 +7,7 @@
[ext_resource type="Texture2D" uid="uid://bo55nohs0wsgf" path="res://assets/materials/pointer.png" id="4_wcfej"]
[ext_resource type="PackedScene" uid="uid://ctltchlf2j2r4" path="res://addons/xr-simulator/XRSimulator.tscn" id="5_3qc8g"]
[ext_resource type="Material" uid="uid://bf5ina366dwm6" path="res://assets/materials/sky.material" id="5_wgwf8"]
[ext_resource type="PackedScene" uid="uid://83lb5p4e0qk0" path="res://content/scenes/house.tscn" id="8_qkrg7"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m58yb"]
ao_enabled = true
@ -63,7 +64,7 @@ target_position = Vector3(0, -5, 0)
[node name="Decal" type="Decal" parent="XROrigin3D/XRControllerRight/Raycast"]
transform = Transform3D(0.999999, -0.000567105, -2.5179e-05, -2.51789e-05, 4.39886e-08, -0.999999, 0.000567105, 1, 2.97064e-08, -0.000775784, -1.09076e-05, -2.46767)
size = Vector3(0.01, 5, 0.01)
size = Vector3(0.02, 5, 0.02)
texture_albedo = ExtResource("4_wcfej")
[node name="StartXR" parent="." instance=ExtResource("1_i4c04")]
@ -78,3 +79,6 @@ shadow_enabled = true
[node name="XRSimulator" parent="." instance=ExtResource("5_3qc8g")]
xr_origin = NodePath("../XROrigin3D")
[node name="House" parent="." instance=ExtResource("8_qkrg7")]
transform = Transform3D(0.999999, -1.39634e-11, 0, 9.48053e-12, 1, 0, 0, 0, 1, -1.83323, 0.000545101, 0.477467)

16
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size = Vector2(5, 2)
[node name="House" type="Node3D"]
transform = Transform3D(1, -1.39637e-11, 0, 9.47975e-12, 1, 0, 0, 0, 1, 0, 0, 0)
[node name="scene" parent="." instance=ExtResource("1_mu2l0")]
transform = Transform3D(0.01, 7.86411e-14, 0, -2.05335e-13, 0.01, 7.10543e-15, 0, 0, 0.01, 0, 0, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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