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# Barichello godot CI image, modified to work with Godot 4.
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FROM ubuntu:kinetic
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LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors"
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USER root
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ENV DEBIAN_FRONTEND=noninteractive
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RUN apt-get update && apt-get install -y --no-install-recommends \
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ca-certificates \
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git \
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git-lfs \
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python3 \
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python3-openssl \
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unzip \
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wget \
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zip \
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adb \
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openjdk-11-jdk-headless \
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rsync \
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# Added for https://github.com/godotengine/godot/issues/55317 - remove to shrink binaries later.
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libxcursor-dev \
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libxinerama-dev \
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libxrandr-dev \
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libxi6 \
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libgl1 \
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# End Bugfix Extras
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&& rm -rf /var/lib/apt/lists/*
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ENV JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64
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RUN wget -P /opt/butler/ https://gitlab.com/barichello/godot-ci/-/raw/master/getbutler.sh
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RUN bash /opt/butler/getbutler.sh
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RUN /opt/butler/bin/butler -V
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ENV PATH="/opt/butler/bin:${PATH}"
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# Download and setup android-sdk
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ENV ANDROID_HOME="/usr/lib/android-sdk"
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RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
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&& unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
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&& mv cmdline-tools $ANDROID_HOME/ \
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&& rm -f commandlinetools-linux-*_latest.zip
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ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
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RUN yes | sdkmanager --licenses \
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&& sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529"
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# Adding android keystore and settings
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RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
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&& mv debug.keystore /root/debug.keystore
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ARG GODOT_VERSION="4.1.3"
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ARG RELEASE_NAME="stable"
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RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz
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RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip
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RUN mkdir ~/.cache \
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&& mkdir -p ~/.config/godot \
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&& mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip \
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&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64 /usr/local/bin/godot \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
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&& mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
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&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip
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RUN godot -e --quit --display-driver headless
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RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres
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