diff --git a/Dockerfile b/Dockerfile new file mode 100644 index 0000000..e84dd1a --- /dev/null +++ b/Dockerfile @@ -0,0 +1,74 @@ +# Barichello godot CI image, modified to work with Godot 4. +FROM ubuntu:kinetic +LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors" + +USER root +ENV DEBIAN_FRONTEND=noninteractive +RUN apt-get update && apt-get install -y --no-install-recommends \ + ca-certificates \ + git \ + git-lfs \ + python3 \ + python3-openssl \ + unzip \ + wget \ + zip \ + adb \ + openjdk-11-jdk-headless \ + rsync \ +# Added for https://github.com/godotengine/godot/issues/55317 - remove to shrink binaries later. + libxcursor-dev \ + libxinerama-dev \ + libxrandr-dev \ + libxi6 \ + libgl1 \ +# End Bugfix Extras + && rm -rf /var/lib/apt/lists/* + +ENV JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64 + +RUN wget -P /opt/butler/ https://gitlab.com/barichello/godot-ci/-/raw/master/getbutler.sh +RUN bash /opt/butler/getbutler.sh +RUN /opt/butler/bin/butler -V + +ENV PATH="/opt/butler/bin:${PATH}" + +# Download and setup android-sdk +ENV ANDROID_HOME="/usr/lib/android-sdk" +RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \ + && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \ + && mv cmdline-tools $ANDROID_HOME/ \ + && rm -f commandlinetools-linux-*_latest.zip + +ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" + +RUN yes | sdkmanager --licenses \ + && sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529" + +# Adding android keystore and settings +RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \ + && mv debug.keystore /root/debug.keystore + +ARG GODOT_VERSION="4.1.3" +ARG RELEASE_NAME="stable" + +RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz +RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip + +RUN mkdir ~/.cache \ + && mkdir -p ~/.config/godot \ + && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ + && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip \ + && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64 /usr/local/bin/godot \ + && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \ + && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ + && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip + +RUN godot -e --quit --display-driver headless +RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres +RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres +RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres +RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres +RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres +RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres +RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres