add lights to mini view
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@ -1,6 +1,7 @@
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extends StaticBody3D
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const Entity = preload ("res://content/entities/entity.gd")
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const Light = preload ("res://content/entities/light/light.gd")
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const TOUCH_LONG = 400.0
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@ -9,6 +10,7 @@ const TOUCH_LONG = 400.0
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@onready var collision = $CollisionShape3D
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@onready var area = $Area3D/CollisionShape3D2
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@onready var snap_sound = $SnapSound
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@onready var light = $OmniLight3D
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@onready var label = $Label3D
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var active = R.state(false)
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var disabled = null
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@ -17,6 +19,15 @@ var moved_ran = false
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var touch_ran = false
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func _ready():
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if entity is Light:
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R.effect(func(_arg):
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light.light_energy=1 if entity.active.value else 0
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light.light_color=entity.color.value
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)
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else:
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remove_child(light)
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light.queue_free()
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R.effect(func(_arg):
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label.text=entity.icon.value
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label.modulate=entity.icon_color.value
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@ -37,3 +37,8 @@ shape = SubResource("SphereShape3D_y1ne8")
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[node name="SnapSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_04fcm")
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volume_db = -20.0
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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layers = 2
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light_color = Color(0.537607, 0.0297858, 0.226152, 1)
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omni_range = 0.5
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@ -78,6 +78,9 @@ func _ready():
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walls_mesh.material_override=wall_material
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floor_mesh.material_override=wall_material
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walls_mesh.set_layer_mask_value(2, true)
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floor_mesh.set_layer_mask_value(2, true)
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)
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# Update Size
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