also allow for rotation
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@ -43,7 +43,7 @@ func _on_action_value(event: EventAction):
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if event.name != "primary"||event.initiator != initiator:
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return
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relative_transform = relative_transform.translated(Vector3(0, 0, -event.value.y * 0.05))
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relative_transform = relative_transform.translated(Vector3(0, 0, -event.value.y * 0.05)).rotated_local(Vector3(0, 1, 0), event.value.x * 0.05)
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func _on_grab_down(event: EventPointer):
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if disabled:
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