immersive-home/content/ui/components/button/button.tscn

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[gd_scene load_steps=8 format=3 uid="uid://bsjqdvkt0u87c"]
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[ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"]
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[ext_resource type="ArrayMesh" uid="uid://iv4lk77axlk4" path="res://assets/immersive_home/button.obj" id="2_cve3l"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8s8ln"]
transparency = 1
albedo_color = Color(0, 0.501961, 0.886275, 1)
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_o4j7g"]
points = PackedVector3Array(-0.025, -0.01, -0.025, -0.025, 0.01, -0.025, 0.025, -0.01, -0.025, -0.025, -0.01, 0.025, -0.025, 0.01, 0.025, 0.025, 0.01, -0.025, 0.025, -0.01, 0.025, 0.025, 0.01, 0.025)
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[sub_resource type="Animation" id="Animation_gvfrg"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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}
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[sub_resource type="Animation" id="Animation_iu2ed"]
resource_name = "down"
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length = 0.2
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tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -0.01, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.2)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:mesh:size:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0.02, -0.25, 0, 0.25, 0, 0.01, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.2)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MeshInstance3D:position:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.005, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.2)
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}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sbgno"]
_data = {
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"RESET": SubResource("Animation_gvfrg"),
"down": SubResource("Animation_iu2ed")
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}
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[node name="Button" type="StaticBody3D" groups=["ui_focus"]]
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script = ExtResource("1_74x7g")
label = "Example Text"
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
mesh = ExtResource("2_cve3l")
surface_material_override/0 = SubResource("StandardMaterial3D_8s8ln")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("ConvexPolygonShape3D_o4j7g")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_sbgno")
}
[node name="Label" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.011, 0)
pixel_size = 0.001
text = "Example Text"
font_size = 10
outline_size = 0
autowrap_mode = 3
width = 50.0