#3 made glossy and round buttons

This commit is contained in:
Lukas Luger 2023-11-26 21:11:05 +01:00
parent 60af53431f
commit 9a0f6e884b
4 changed files with 35 additions and 6 deletions

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
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size 233

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version https://git-lfs.github.com/spec/v1
oid sha256:26fbc4673b78bf69b4955cd131e2484f705d833528cb3040223434c8bec9fe18
size 92814

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://iv4lk77axlk4"
path="res://.godot/imported/button.obj-e6c969b54c5afbe601f3ea5c30bde0ec.mesh"
[deps]
files=["res://.godot/imported/button.obj-e6c969b54c5afbe601f3ea5c30bde0ec.mesh"]
source_file="res://assets/immersive_home/button.obj"
dest_files=["res://.godot/imported/button.obj-e6c969b54c5afbe601f3ea5c30bde0ec.mesh", "res://.godot/imported/button.obj-e6c969b54c5afbe601f3ea5c30bde0ec.mesh"]
[params]
generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true

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@ -1,12 +1,12 @@
[gd_scene load_steps=8 format=3 uid="uid://bsjqdvkt0u87c"]
[ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"]
[ext_resource type="Material" uid="uid://bujy3egn1oqac" path="res://assets/materials/ui_element.material" id="2_h7ln4"]
[ext_resource type="ArrayMesh" uid="uid://iv4lk77axlk4" path="res://assets/immersive_home/button.obj" id="2_cve3l"]
[sub_resource type="BoxMesh" id="BoxMesh_jwpm5"]
resource_local_to_scene = true
material = ExtResource("2_h7ln4")
size = Vector3(0.05, 0.02, 0.05)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8s8ln"]
transparency = 1
cull_mode = 2
albedo_color = Color(0, 0.501961, 0.886275, 1)
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_o4j7g"]
points = PackedVector3Array(-0.025, -0.01, -0.025, -0.025, 0.01, -0.025, 0.025, -0.01, -0.025, -0.025, -0.01, 0.025, -0.025, 0.01, 0.025, 0.025, 0.01, -0.025, 0.025, -0.01, 0.025, 0.025, 0.01, 0.025)
@ -84,7 +84,9 @@ script = ExtResource("1_74x7g")
label = "Example Text"
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_jwpm5")
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
mesh = ExtResource("2_cve3l")
surface_material_override/0 = SubResource("StandardMaterial3D_8s8ln")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("ConvexPolygonShape3D_o4j7g")