2023-10-31 23:15:33 +02:00
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extends StaticBody3D
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@export var entity_id = "switch.plug_printer_2"
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2023-11-14 01:51:48 +02:00
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@export var color_off = Color(0.23, 0.23, 0.23)
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@export var color_on = Color(1.0, 0.85, 0.0)
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2023-11-29 01:16:25 +02:00
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@onready var animation: AnimationPlayer = $AnimationPlayer
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@onready var slider: Slider3D = $Slider
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var state = true
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2023-11-14 01:51:48 +02:00
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var brightness = 0 # 0-255
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2023-10-31 23:15:33 +02:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2023-11-24 02:36:31 +02:00
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var stateInfo = await HomeApi.get_state(entity_id)
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2023-11-12 18:36:23 +02:00
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set_state(stateInfo["state"] == "on")
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2023-11-24 02:36:31 +02:00
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await HomeApi.watch_state(entity_id, func(new_state):
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2023-11-12 18:36:23 +02:00
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if (new_state["state"] == "on") == state:
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return
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set_state(new_state["state"] == "on")
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)
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2023-10-31 23:15:33 +02:00
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2023-11-29 01:16:25 +02:00
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slider.on_value_changed.connect(func(new_value):
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var value = new_value / 100 * 255
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HomeApi.set_state(entity_id, "on" if state else "off", {"brightness": int(value)})
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set_state(state, value)
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)
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func set_state(new_state: bool, new_brightness = null):
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if state == false && new_state == false:
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return
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state = new_state
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brightness = new_brightness
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2023-11-14 01:51:48 +02:00
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2023-11-12 18:36:23 +02:00
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if state:
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2023-11-14 01:51:48 +02:00
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if brightness == null:
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2023-11-29 01:16:25 +02:00
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animation.speed_scale = 1
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animation.play_backwards("light")
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2023-11-14 01:51:48 +02:00
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else:
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2023-11-29 01:16:25 +02:00
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var duration = animation.get_animation("light").length
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animation.speed_scale = 0
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animation.seek(lerpf(0, duration, 1 - (brightness / 255.0)), true)
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2023-11-12 18:36:23 +02:00
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else:
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2023-11-29 01:16:25 +02:00
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animation.speed_scale = 1
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animation.play("light")
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2023-11-14 01:51:48 +02:00
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2023-10-31 23:15:33 +02:00
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2023-11-05 22:32:50 +02:00
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func _on_click(event):
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2023-11-12 18:36:23 +02:00
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if event.target == self:
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2023-11-14 01:51:48 +02:00
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var attributes = {}
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if !state && brightness != null:
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attributes["brightness"] = int(brightness)
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2023-11-24 02:36:31 +02:00
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HomeApi.set_state(entity_id, "on" if !state else "off", attributes)
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2023-12-09 19:39:38 +02:00
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set_state(!state, brightness)
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func _save():
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return {
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"transform": transform,
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"entity_id": entity_id
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}
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