2023-11-18 15:27:42 +02:00
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extends Node3D
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2023-12-09 22:45:18 +02:00
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const Room = preload("res://content/system/room/room.tscn")
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2023-12-01 22:37:36 +02:00
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const window_scene = preload("./window.tscn")
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2023-11-18 15:27:42 +02:00
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2023-11-26 03:01:27 +02:00
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@onready var background = $Background
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2023-11-18 16:32:37 +02:00
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@onready var toggle_edit_button = $Interface/ToggleEdit
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2023-11-29 23:24:38 +02:00
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@onready var spawn_windows = $SpawnWindows
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2023-12-09 22:45:18 +02:00
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@onready var rooms = get_tree().root.get_node("Main/Rooms")
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var room: Node3D
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2023-11-18 15:27:42 +02:00
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func _ready():
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2023-11-26 03:01:27 +02:00
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background.visible = false
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2023-11-18 15:27:42 +02:00
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2023-12-09 22:45:18 +02:00
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HomeApi.on_connect.connect(func():
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if rooms.get_child_count() == 0:
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room = Room.instantiate()
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rooms.add_child(room)
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else:
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room = rooms.get_child(0)
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2023-12-11 16:24:10 +02:00
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if rooms.get_child_count() > 1:
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for child in rooms.get_children():
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if child != room:
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child.queue_free()
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2023-11-29 23:24:38 +02:00
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)
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2023-12-09 22:45:18 +02:00
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spawn_windows.on_button_down.connect(func():
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get_tree().root.get_node("Main").add_child.call_deferred(window_scene.instantiate())
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2023-11-18 15:27:42 +02:00
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)
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2023-11-28 16:14:21 +02:00
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toggle_edit_button.on_button_down.connect(func():
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2023-12-09 22:45:18 +02:00
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if room != null:
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room.editable = true
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2023-11-18 15:27:42 +02:00
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)
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2023-12-09 22:45:18 +02:00
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toggle_edit_button.on_button_up.connect(func():
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if room != null:
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room.editable = false
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2023-11-18 15:27:42 +02:00
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)
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