immersive-home/app/content/ui/menu/room/views/doors.tscn

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[gd_scene load_steps=9 format=3 uid="uid://biwinf4360f10"]
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[ext_resource type="Script" path="res://content/ui/menu/room/views/doors.gd" id="1_22w4h"]
[ext_resource type="Script" path="res://content/ui/menu/room/views/rooms_map.gd" id="2_to21g"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="2_v01ty"]
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[ext_resource type="Script" path="res://content/ui/menu/room/views/doors_map.gd" id="3_0k2cc"]
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[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="4_eorpn"]
[sub_resource type="QuadMesh" id="QuadMesh_lkxbm"]
size = Vector2(0.2, 0.2)
orientation = 1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dah0r"]
render_priority = -3
shader = ExtResource("4_eorpn")
shader_parameter/color = Color(1, 1, 1, 0.3)
shader_parameter/border_color = Color(1, 1, 1, 1)
shader_parameter/edge_color = Color(0, 0, 0, 1)
shader_parameter/size = Vector2(0.42, 0.32)
shader_parameter/border_size = 0.001
shader_parameter/border_fade_in = 0.005
shader_parameter/border_fade_out = 0.0
shader_parameter/corner_radius = 0.02
shader_parameter/roughness = 0.3
shader_parameter/grain_amount = 0.02
[sub_resource type="QuadMesh" id="QuadMesh_fq44b"]
size = Vector2(0.42, 0.32)
[node name="Doors" type="Node3D"]
script = ExtResource("1_22w4h")
[node name="Rooms" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.12, -0.16, 0.005)
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script = ExtResource("2_to21g")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Rooms"]
mesh = SubResource("QuadMesh_lkxbm")
[node name="Doors" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.12, -0.16, 0.006)
script = ExtResource("3_0k2cc")
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[node name="Button" parent="." instance=ExtResource("2_v01ty")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04, -0.28, 0)
label = "add"
icon = true
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[node name="DeleteButton" parent="." instance=ExtResource("2_v01ty")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, -0.28, 0)
label = "delete"
icon = true
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[node name="Background" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.21, -0.16, 0)
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visible = false
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material_override = SubResource("ShaderMaterial_dah0r")
mesh = SubResource("QuadMesh_fq44b")
skeleton = NodePath("../..")
[node name="Label3D" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.07, -0.28, 0)
pixel_size = 0.001
text = "Add Door"
font_size = 18
outline_size = 0
horizontal_alignment = 0