[gd_scene load_steps=9 format=3 uid="uid://biwinf4360f10"] [ext_resource type="Script" path="res://content/ui/menu/room/views/doors.gd" id="1_22w4h"] [ext_resource type="Script" path="res://content/ui/menu/room/views/rooms_map.gd" id="2_to21g"] [ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="2_v01ty"] [ext_resource type="Script" path="res://content/ui/menu/room/views/doors_map.gd" id="3_0k2cc"] [ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="4_eorpn"] [sub_resource type="QuadMesh" id="QuadMesh_lkxbm"] size = Vector2(0.2, 0.2) orientation = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_dah0r"] render_priority = -3 shader = ExtResource("4_eorpn") shader_parameter/color = Color(1, 1, 1, 0.3) shader_parameter/border_color = Color(1, 1, 1, 1) shader_parameter/edge_color = Color(0, 0, 0, 1) shader_parameter/size = Vector2(0.42, 0.32) shader_parameter/border_size = 0.001 shader_parameter/border_fade_in = 0.005 shader_parameter/border_fade_out = 0.0 shader_parameter/corner_radius = 0.02 shader_parameter/roughness = 0.3 shader_parameter/grain_amount = 0.02 [sub_resource type="QuadMesh" id="QuadMesh_fq44b"] size = Vector2(0.42, 0.32) [node name="Doors" type="Node3D"] script = ExtResource("1_22w4h") [node name="Rooms" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.12, -0.16, 0.005) script = ExtResource("2_to21g") [node name="MeshInstance3D" type="MeshInstance3D" parent="Rooms"] mesh = SubResource("QuadMesh_lkxbm") [node name="Doors" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.12, -0.16, 0.006) script = ExtResource("3_0k2cc") [node name="Button" parent="." instance=ExtResource("2_v01ty")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04, -0.28, 0) label = "add" icon = true [node name="DeleteButton" parent="." instance=ExtResource("2_v01ty")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, -0.28, 0) label = "delete" icon = true [node name="Background" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.21, -0.16, 0) visible = false material_override = SubResource("ShaderMaterial_dah0r") mesh = SubResource("QuadMesh_fq44b") skeleton = NodePath("../..") [node name="Label3D" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.07, -0.28, 0) pixel_size = 0.001 text = "Add Door" font_size = 18 outline_size = 0 horizontal_alignment = 0