immersive-home/content/system/raycast/raycast.gd

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2023-11-22 02:44:07 +02:00
extends RayCast3D
@export var is_right: bool = true
var controller: XRController3D
var timespan_click = 200.0
var last_collided: Object = null
var is_pressed := false
var is_grabbed := false
var time_pressed := 0.0
var moved := false
var click_point := Vector3.ZERO
func _ready():
controller = get_parent()
assert(controller is XRController3D, "XRController3D is not found in parent")
controller.button_pressed.connect(_on_button_pressed)
controller.button_released.connect(_on_button_released)
func _physics_process(_delta):
_handle_enter_leave()
_handle_move()
func _handle_move():
var time_passed = Time.get_ticks_msec() - time_pressed
if time_passed <= timespan_click || (is_pressed == false && is_grabbed == false):
return
moved = true
# reset if last_collided gets deleted
if is_instance_valid(last_collided) == false:
last_collided = null
return
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if is_pressed:
_emit_event("press_move", last_collided )
if is_grabbed:
_emit_event("grab_move", last_collided )
func _handle_enter_leave():
var collider = get_collider()
if collider == last_collided || is_grabbed || is_pressed:
return
_emit_event("ray_enter", collider )
_emit_event("ray_leave", last_collided )
last_collided = collider
func _on_button_pressed(button: String):
var collider = get_collider()
if collider == null:
return
match button:
"trigger_click":
is_pressed = true
time_pressed = Time.get_ticks_msec()
click_point = get_collision_point()
_emit_event("press_down", collider )
"grip_click":
is_grabbed = true
click_point = get_collision_point()
_emit_event("grab_down", collider )
func _on_button_released(button: String):
match button:
"trigger_click":
if is_pressed:
if moved == false:
_emit_event("click", last_collided )
_emit_event("press_up", last_collided )
is_pressed = false
last_collided = null
moved = false
"grip_click":
if is_grabbed:
_emit_event("grab_up", last_collided )
is_grabbed = false
last_collided = null
moved = false
func _emit_event(type: String, target):
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var event = EventRay.new()
event.controller = controller
event.target = target
event.ray = self
event.is_right_controller = is_right
EventSystem.emit(type, event)