2023-10-30 02:21:50 +02:00
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extends Node3D
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2023-11-05 16:16:07 +02:00
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const Device = preload("res://content/ui/device/device.tscn")
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const Entity = preload("res://content/ui/entity/entity.tscn")
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const Switch = preload("res://content/entities/switch/switch.tscn")
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const Light = preload("res://content/entities/light/light.tscn")
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const Sensor = preload("res://content/entities/sensor/sensor.tscn")
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2023-10-30 02:21:50 +02:00
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2023-11-07 22:07:34 +02:00
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@onready var devices_node: GridContainer3D = $Devices
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2023-10-30 02:21:50 +02:00
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var devices
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var selected_device = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2023-11-05 17:36:13 +02:00
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devices = await HomeAdapters.adapter.get_devices()
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2023-10-30 02:21:50 +02:00
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render_devices()
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func render_devices():
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for device in devices:
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var info = device.values()[0]
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var device_instance = Device.instantiate()
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device_instance.click.connect(_on_device_click)
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2023-10-31 23:15:33 +02:00
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device_instance.id = device.keys()[0]
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2023-10-30 02:21:50 +02:00
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devices_node.add_child(device_instance)
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device_instance.set_device_name(info["name"])
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2023-11-07 22:07:34 +02:00
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devices_node._update_container()
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2023-10-30 02:21:50 +02:00
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func render_entities():
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var info
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for device in devices:
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2023-10-31 23:15:33 +02:00
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if device.keys()[0] == selected_device:
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2023-10-30 02:21:50 +02:00
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info = device.values()[0]
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break
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if info == null:
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return
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var entities = info["entities"]
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for entity in entities:
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var entity_instance = Entity.instantiate()
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entity_instance.click.connect(_on_entity_click)
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devices_node.add_child(entity_instance)
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entity_instance.set_entity_name(entity)
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2023-11-07 22:07:34 +02:00
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devices_node._update_container()
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2023-10-30 02:21:50 +02:00
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2023-10-31 23:15:33 +02:00
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func _on_device_click(device_id):
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selected_device = device_id
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2023-10-30 02:21:50 +02:00
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print(selected_device)
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clear_menu()
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render_entities()
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func _on_entity_click(entity_name):
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print(entity_name)
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selected_device = null
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clear_menu()
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render_devices()
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2023-10-31 23:15:33 +02:00
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var type = entity_name.split(".")[0]
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print(type)
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if type == "switch":
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var switch = Switch.instantiate()
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switch.entity_id = entity_name
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switch.set_position(global_position)
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get_node("/root").add_child(switch)
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if type == "light":
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var light = Light.instantiate()
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light.entity_id = entity_name
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light.set_position(global_position)
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get_node("/root").add_child(light)
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2023-11-03 23:00:05 +02:00
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if type == "sensor":
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var sensor = Sensor.instantiate()
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sensor.entity_id = entity_name
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sensor.set_position(global_position)
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get_node("/root").add_child(sensor)
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2023-10-30 02:21:50 +02:00
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func clear_menu():
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for child in devices_node.get_children():
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devices_node.remove_child(child)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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