84 lines
1.7 KiB
GDScript3
84 lines
1.7 KiB
GDScript3
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extends Node3D
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const Device = preload("res://scenes/device.tscn")
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const Entity = preload("res://scenes/entity.tscn")
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@onready var devices_node = $Devices
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var devices
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var selected_device = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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devices = await HomeAdapters.adapter.load_devices()
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render_devices()
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func render_devices():
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var x = 0
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var y = 0
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for device in devices:
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var info = device.values()[0]
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var device_instance = Device.instantiate()
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device_instance.set_position(Vector3(y * 0.08, 0, -x * 0.08))
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device_instance.click.connect(_on_device_click)
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devices_node.add_child(device_instance)
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device_instance.set_device_name(info["name"])
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x += 1
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if x % 5 == 0:
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x = 0
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y += 1
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func render_entities():
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var x = 0
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var y = 0
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var info
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for device in devices:
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if device.values()[0].name == selected_device:
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info = device.values()[0]
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break
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if info == null:
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return
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var entities = info["entities"]
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for entity in entities:
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var entity_instance = Entity.instantiate()
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entity_instance.set_position(Vector3(y * 0.08, 0, -x * 0.08))
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entity_instance.click.connect(_on_entity_click)
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devices_node.add_child(entity_instance)
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entity_instance.set_entity_name(entity)
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x += 1
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if x % 5 == 0:
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x = 0
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y += 1
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func _on_device_click(device_name):
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selected_device = device_name
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print(selected_device)
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clear_menu()
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render_entities()
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func _on_entity_click(entity_name):
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print(entity_name)
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selected_device = null
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clear_menu()
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render_devices()
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func clear_menu():
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for child in devices_node.get_children():
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devices_node.remove_child(child)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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