immersive-home/app/content/functions/facing_camera.gd

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GDScript3
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extends Function
class_name FacingCamera
@export var enabled = true
@export var upright = true
func _process(_delta):
if enabled == false||get_parent().is_inside_tree() == false:
return
var basis = Basis.looking_at( - App.camera.global_transform.basis.z, Vector3.UP if upright else App.camera.global_transform.basis.y)
get_parent().global_transform.basis = basis