extends Function class_name FacingCamera @export var enabled = true @export var upright = true func _process(_delta): if enabled == false||get_parent().is_inside_tree() == false: return var basis = Basis.looking_at( - App.camera.global_transform.basis.z, Vector3.UP if upright else App.camera.global_transform.basis.y) get_parent().global_transform.basis = basis