20 lines
474 B
C#
20 lines
474 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TutorialBuddy : MonoBehaviour
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{
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public Transform playerTransform;
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private void Update()
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{
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// Look at the player
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transform.LookAt(playerTransform.position);
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// Do not rotate the y-axis
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Vector3 euler = transform.rotation.eulerAngles;
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euler.x = 0;
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euler.z = 0;
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transform.rotation = Quaternion.Euler(euler);
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}
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}
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