ici_recycle_vr/Assets/LiquidVolumePro/Demos/Cubes/DemoResources/Scripts/CubeSpawn.cs
Diaconescu Andrei-Alexandru 19674bfe5d Am adaugat ICI Recycle
2025-05-26 12:54:36 +03:00

34 lines
880 B
C#

using UnityEngine;
using System.Collections;
namespace LiquidVolumeFX
{
public class CubeSpawn : MonoBehaviour
{
public int instances = 150;
public float radius = 2f;
public float jitter = 0.5f;
public float expansion = 0.04f;
public float laps = 2f;
void Start ()
{
for (int k=1;k<=instances;k++) {
GameObject c = Instantiate<GameObject>(gameObject);
c.GetComponent<CubeSpawn>().enabled = false; // prevent infinite recursion
c.name = "Cube" + k;
float rad = ((float)k/instances) * Mathf.PI * 2f * laps;
float e = k * expansion;
float x = Mathf.Cos (rad) * (radius + e);
float z = Mathf.Sin (rad) * (radius + e);
Vector3 jitter3 = Random.insideUnitSphere * jitter;
c.transform.position = transform.position + new Vector3(x, 0, z) + jitter3;
c.transform.localScale *= 1.0f - Random.value * jitter;
}
}
}
}