ici_recycle_vr/Assets/LiquidVolumePro/ThirdParty/MIConvexHull/Triangulation/VoronoiMesh.cs
Diaconescu Andrei-Alexandru 19674bfe5d Am adaugat ICI Recycle
2025-05-26 12:54:36 +03:00

203 lines
9.0 KiB
C#

/******************************************************************************
*
* The MIT License (MIT)
*
* LiquidVolumeFX.MIConvexHull, Copyright (c) 2015 David Sehnal, Matthew Campbell
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
namespace LiquidVolumeFX.MIConvexHull
{
/// <summary>
/// A factory class for creating a Voronoi mesh.
/// </summary>
public static class VoronoiMesh
{
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex">The type of the t vertex.</typeparam>
/// <typeparam name="TCell">The type of the t cell.</typeparam>
/// <typeparam name="TEdge">The type of the t edge.</typeparam>
/// <param name="data">The data.</param>
/// <returns>VoronoiMesh&lt;TVertex, TCell, TEdge&gt;.</returns>
public static VoronoiMesh<TVertex, TCell, TEdge> Create<TVertex, TCell, TEdge>(IList<TVertex> data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
where TCell : TriangulationCell<TVertex, TCell>, new()
where TVertex : IVertex
where TEdge : VoronoiEdge<TVertex, TCell>, new()
{
return VoronoiMesh<TVertex, TCell, TEdge>.Create(data, PlaneDistanceTolerance);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex">The type of the t vertex.</typeparam>
/// <param name="data">The data.</param>
/// <returns>VoronoiMesh&lt;TVertex, DefaultTriangulationCell&lt;TVertex&gt;, VoronoiEdge&lt;TVertex, DefaultTriangulationCell&lt;TVertex&gt;&gt;&gt;.</returns>
public static
VoronoiMesh
<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>>
Create<TVertex>(IList<TVertex> data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
where TVertex : IVertex
{
return
VoronoiMesh
<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>
>.Create(data, PlaneDistanceTolerance);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <param name="data">The data.</param>
/// <returns>VoronoiMesh&lt;DefaultVertex, DefaultTriangulationCell&lt;DefaultVertex&gt;, VoronoiEdge&lt;DefaultVertex, DefaultTriangulationCell&lt;DefaultVertex&gt;&gt;&gt;.</returns>
public static
VoronoiMesh
<DefaultVertex, DefaultTriangulationCell<DefaultVertex>,
VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>
Create(IList<double[]> data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
{
var points = data.Select(p => new DefaultVertex { Position = p.ToArray() }).ToList();
return
VoronoiMesh
<DefaultVertex, DefaultTriangulationCell<DefaultVertex>,
VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>.Create(points, PlaneDistanceTolerance);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex">The type of the t vertex.</typeparam>
/// <typeparam name="TCell">The type of the t cell.</typeparam>
/// <param name="data">The data.</param>
/// <returns>VoronoiMesh&lt;TVertex, TCell, VoronoiEdge&lt;TVertex, TCell&gt;&gt;.</returns>
public static VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>> Create<TVertex, TCell>(
IList<TVertex> data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
where TVertex : IVertex
where TCell : TriangulationCell<TVertex, TCell>, new()
{
return VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>>.Create(data, PlaneDistanceTolerance);
}
}
/// <summary>
/// A representation of a voronoi mesh.
/// </summary>
/// <typeparam name="TEdge">The type of the t edge.</typeparam>
/// <typeparam name="TVertex">The type of the t vertex.</typeparam>
/// <typeparam name="TCell">The type of the t cell.</typeparam>
public class VoronoiMesh<TVertex, TCell, TEdge>
where TCell : TriangulationCell<TVertex, TCell>, new()
where TVertex : IVertex
where TEdge : VoronoiEdge<TVertex, TCell>, new()
{
/// <summary>
/// Can only be created using a factory method.
/// </summary>
private VoronoiMesh()
{
}
/// <summary>
/// Vertices of the diagram.
/// </summary>
/// <value>The vertices.</value>
public IEnumerable<TCell> Vertices { get; private set; }
/// <summary>
/// Edges connecting the cells.
/// The same information can be retrieved Cells' Adjacency.
/// </summary>
/// <value>The edges.</value>
public IEnumerable<TEdge> Edges { get; private set; }
/// <summary>
/// Create a Voronoi diagram of the input data.
/// </summary>
/// <param name="data">The data.</param>
/// <param name="PlaneDistanceTolerance">The plane distance tolerance (default is 1e-10). If too high, points
/// will be missed. If too low, the algorithm may break. Only adjust if you notice problems.</param>
/// <returns>VoronoiMesh&lt;TVertex, TCell, TEdge&gt;.</returns>
/// <exception cref="System.ArgumentNullException">data</exception>
/// <exception cref="ArgumentNullException">data</exception>
public static VoronoiMesh<TVertex, TCell, TEdge> Create(IList<TVertex> data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
{
if (data == null) throw new ArgumentNullException("data");
var t = DelaunayTriangulation<TVertex, TCell>.Create(data, PlaneDistanceTolerance);
var vertices = t.Cells.ToList();
var edges = new HashSet<TEdge>(new EdgeComparer());
foreach (var f in vertices)
{
for (var i = 0; i < f.Adjacency.Length; i++)
{
var af = f.Adjacency[i];
if (af != null) edges.Add(new TEdge { Source = f, Target = af });
}
}
return new VoronoiMesh<TVertex, TCell, TEdge>
{
Vertices = vertices,
Edges = edges.ToList()
};
}
/// <summary>
/// This is probably not needed, but might make things a tiny bit faster.
/// </summary>
/// <seealso cref="System.Collections.Generic.IEqualityComparer{TEdge}" />
private class EdgeComparer : IEqualityComparer<TEdge>
{
/// <summary>
/// Equals the specified x.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <returns>System.Boolean.</returns>
public bool Equals(TEdge x, TEdge y)
{
return (x.Source == y.Source && x.Target == y.Target) || (x.Source == y.Target && x.Target == y.Source);
}
/// <summary>
/// Returns a hash code for this instance.
/// </summary>
/// <param name="obj">The <see cref="T:System.Object" /> for which a hash code is to be returned.</param>
/// <returns>A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.</returns>
public int GetHashCode(TEdge obj)
{
return obj.Source.GetHashCode() ^ obj.Target.GetHashCode();
}
}
}
}