33 lines
927 B
C#
33 lines
927 B
C#
using UnityEngine;
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namespace LiquidVolumeFX {
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[ExecuteInEditMode, RequireComponent(typeof(LiquidVolume))]
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public class LiquidVolumeLayer : MonoBehaviour {
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public int layerNumber;
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public LiquidVolume.LiquidLayer layer;
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LiquidVolume lv;
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int currentLayer = -1;
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private void OnEnable() {
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lv = GetComponent<LiquidVolume>();
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}
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private void OnValidate() {
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if (lv != null && lv.liquidLayers != null && layerNumber < lv.liquidLayers.Length && currentLayer != layerNumber) {
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currentLayer = layerNumber;
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layer = lv.liquidLayers[layerNumber];
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}
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}
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void OnDidApplyAnimationProperties() {
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if (lv != null && layerNumber < lv.liquidLayers.Length) {
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lv.liquidLayers[layerNumber] = layer;
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lv.UpdateLayers(true);
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}
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}
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}
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} |