ici_recycle_vr/Assets/LiquidVolumePro/Demos/Exhibition/DemoResources/Scripts/CylinderManager.cs
Diaconescu Andrei-Alexandru 19674bfe5d Am adaugat ICI Recycle
2025-05-26 12:54:36 +03:00

46 lines
1.5 KiB
C#

using UnityEngine;
using System.Collections;
namespace LiquidVolumeFX
{
public class CylinderManager : MonoBehaviour
{
public float startingDelay = 1f;
public int numCylinders = 16;
public float scale = 0.2f;
public float heightMultiplier = 2f;
public float circleRadius = 1.75f;
void Update ()
{
if (Time.time < startingDelay) return;
for (int k=0;k<numCylinders;k++) {
GameObject cylinder = Instantiate(Resources.Load<GameObject>("Prefabs/CylinderFlask"));
cylinder.hideFlags = HideFlags.DontSave;
cylinder.transform.SetParent(transform, false);
cylinder.transform.localScale = new Vector3(scale, scale * heightMultiplier, scale);
float x = Mathf.Cos ( ((float)k/numCylinders) * Mathf.PI * 2.0f ) * circleRadius;
float z = Mathf.Sin ( ((float)k/numCylinders) * Mathf.PI * 2.0f ) * circleRadius;
cylinder.transform.position = new Vector3(x, -2f, z);
FlaskAnimator fa = cylinder.AddComponent<FlaskAnimator>();
fa.initialPosition = cylinder.transform.position;
fa.finalPosition = cylinder.transform.position + Vector3.up;
fa.duration = 5f + k * 0.5f;
fa.acceleration = 0.001f;
fa.delay = 4f;
LiquidVolume lv = cylinder.GetComponent<LiquidVolume>();
lv.liquidColor1 = new Color(Random.value, Random.value, Random.value, Random.value);
lv.liquidColor2 = new Color(Random.value, Random.value, Random.value, Random.value);
lv.turbulence2 = 0;
lv.refractionBlur = false;
}
Destroy (this);
}
}
}