ici_recycle_vr/Assets/LiquidVolumePro/ThirdParty/MIConvexHull/Triangulation/DelaunayTrianglationInternal.cs
Diaconescu Andrei-Alexandru 19674bfe5d Am adaugat ICI Recycle
2025-05-26 12:54:36 +03:00

96 lines
3.9 KiB
C#

/******************************************************************************
*
* The MIT License (MIT)
*
* LiquidVolumeFX.MIConvexHull, Copyright (c) 2015 David Sehnal, Matthew Campbell
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*****************************************************************************/
using System.Collections.Generic;
using System.Linq;
namespace LiquidVolumeFX.MIConvexHull
{
/*
* Code here handles triangulation related stuff.
*/
/// <summary>
/// Class ConvexHullAlgorithm.
/// </summary>
internal partial class ConvexHullAlgorithm
{
/// <summary>
/// Computes the Delaunay triangulation.
/// </summary>
/// <typeparam name="TVertex">The type of the t vertex.</typeparam>
/// <typeparam name="TCell">The type of the t cell.</typeparam>
/// <param name="data">The data.</param>
/// <param name="PlaneDistanceTolerance">The plane distance tolerance.</param>
/// <returns>TCell[].</returns>
internal static TCell[] GetDelaunayTriangulation<TVertex, TCell>(IList<TVertex> data,
double PlaneDistanceTolerance )
where TCell : TriangulationCell<TVertex, TCell>, new()
where TVertex : IVertex
{
var ch = new ConvexHullAlgorithm(data.Cast<IVertex>().ToArray(), true, PlaneDistanceTolerance);
ch.GetConvexHull();
ch.RemoveUpperFaces();
return ch.GetConvexFaces<TVertex, TCell>();
}
/// <summary>
/// Removes up facing Tetrahedrons from the triangulation.
/// </summary>
private void RemoveUpperFaces()
{
var delaunayFaces = ConvexFaces;
var dimension = NumOfDimensions - 1;
// Remove the "upper" faces
for (var i = delaunayFaces.Count - 1; i >= 0; i--)
{
var candidateIndex = delaunayFaces[i];
var candidate = FacePool[candidateIndex];
if (candidate.Normal[dimension] >= 0.0)
{
for (var fi = 0; fi < candidate.AdjacentFaces.Length; fi++)
{
var af = candidate.AdjacentFaces[fi];
if (af >= 0)
{
var face = FacePool[af];
for (var j = 0; j < face.AdjacentFaces.Length; j++)
{
if (face.AdjacentFaces[j] == candidateIndex)
{
face.AdjacentFaces[j] = -1;
}
}
}
}
delaunayFaces[i] = delaunayFaces[delaunayFaces.Count - 1];
delaunayFaces.Pop();
}
}
}
}
}