ici_recycle_vr/Assets/LiquidVolumePro/Editor/Resources/DepthTexPreview.shader
Diaconescu Andrei-Alexandru 19674bfe5d Am adaugat ICI Recycle
2025-05-26 12:54:36 +03:00

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Shader "LiquidVolume/Editor/DepthTexPreview"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_local _ LIQUID_VOLUME_FP_RENDER_TEXTURES
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
sampler2D _VLBackBufferTexture;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
half4 frag (v2f i) : SV_Target
{
float4 depth = tex2D(_VLBackBufferTexture, i.uv);
#if LIQUID_VOLUME_FP_RENDER_TEXTURES
depth /= _ProjectionParams.z;
#endif
return depth;
}
ENDCG
}
}
}