VR4RoboticArm3/VR4RoboticArm/Logs/shadercompiler-UnityShaderCompiler.exe-14.log
2025-09-23 11:12:53 +03:00

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Base path: 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=23959 file=Assets/Samples/XR Interaction Toolkit/3.1.1/Starter Assets/Shaders/Interactable.shadergraph name=Shader Graphs/Interactable pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED EVALUATE_SH_VERTEX FOG_EXP2 dKW=_SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _SURFACE_TYPE_TRANSPARENT _WRITE_RENDERING_LAYERS DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _FORWARD_PLUS EVALUATE_SH_MIXED DOTS_INSTANCING_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 INSTANCING_ON FOG_LINEAR FOG_EXP _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=79 ok=1 outsize=5770
Cmd: shutdown