VR4RoboticArm3/VR4RoboticArm/Library/PackageCache/com.unity.collab-proxy/Editor/UI/GetWindowIfOpened.cs
IonutMocanu 1d45ac8df0 Main1
2025-09-15 21:53:38 +03:00

16 lines
354 B
C#

using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class GetWindowIfOpened
{
internal static PlasticWindow Plastic()
{
if (!EditorWindow.HasOpenInstances<PlasticWindow>())
return null;
return EditorWindow.GetWindow<PlasticWindow>(null, false);
}
}
}