VR4RoboticArm3/VR4RoboticArm/Library/PackageCache/com.unity.shadergraph/Editor/Data/Legacy/SpriteUnlitMasterNode1.cs
IonutMocanu 1d45ac8df0 Main1
2025-09-15 21:53:38 +03:00

14 lines
373 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.Experimental.Rendering.Universal.SpriteUnlitMasterNode")]
class SpriteUnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public string m_ShaderGUIOverride;
public bool m_OverrideEnabled;
}
}