// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform.Models { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; /// It's used to block a user. Results of the launched block dialog including /// whether the user was successfully blocked and whether the viewer canceled /// the block flow. It can be retrieved using Users.LaunchBlockFlow() public class LaunchBlockFlowResult { /// A `boolean` indicates whether the viewer successfully blocked the user. /// Learn more about [blocking /// users](https://developer.oculus.com/documentation/unity/ps-blockingsdk/) /// from our website. public readonly bool DidBlock; /// A `boolean` indicates whether the viewer chose to cancel the block flow. It /// will be 'true' if the viewer canceled 'Block' from the modal. public readonly bool DidCancel; public LaunchBlockFlowResult(IntPtr o) { DidBlock = CAPI.ovr_LaunchBlockFlowResult_GetDidBlock(o); DidCancel = CAPI.ovr_LaunchBlockFlowResult_GetDidCancel(o); } } }