/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction.Samples { public class EnableOVRConcurrentHandsAndControllers : MonoBehaviour { private void OnEnable() { if (OVRPlugin.SetSimultaneousHandsAndControllersEnabled(true)) { Debug.Log("Concurrent hands and controllers mode succesfully set."); } else { Debug.LogWarning("Concurrent Hands and controllers not supported."); } } private void OnDisable() { if (OVRPlugin.SetSimultaneousHandsAndControllersEnabled(false)) { Debug.Log("Concurrent hands and controllers mode succesfully unset."); } else { Debug.LogWarning("Concurrent Hands and controllers not supported."); } } } }