53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using TMPro;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction
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{
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public class VersionTextVisual : MonoBehaviour
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{
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[SerializeField]
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private TextMeshPro _text;
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protected virtual void Start()
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{
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this.AssertField(_text, nameof(_text));
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_text.text = "Version: " + Application.version;
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}
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#region Inject
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public void InjectAllVersionTextVisual(TextMeshPro text)
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{
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InjectText(text);
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}
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public void InjectText(TextMeshPro text)
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{
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_text = text;
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}
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#endregion
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}
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}
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