VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Throw/ControllerPoseInputDevice.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

90 lines
2.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Throw
{
/// <summary>
/// Provides pose information for a controller.
/// </summary>
public class ControllerPoseInputDevice : MonoBehaviour, IPoseInputDevice
{
[SerializeField, Interface(typeof(IController))]
private UnityEngine.Object _controller;
public IController Controller { get; private set; }
public bool IsInputValid =>
Controller.IsConnected &&
Controller.IsPoseValid;
public bool IsHighConfidence => IsInputValid;
public bool GetRootPose(out Pose pose)
{
pose = Pose.identity;
if (!IsInputValid)
{
return false;
}
if (!Controller.TryGetPose(out pose))
{
return false;
}
return true;
}
protected virtual void Awake()
{
Controller = _controller as IController;
}
protected virtual void Start()
{
this.AssertField(Controller, nameof(Controller));
}
public (Vector3, Vector3) GetExternalVelocities()
{
return (Vector3.zero, Vector3.zero);
}
#region Inject
public void InjectAllControllerPoseInputDevice(
IController controller)
{
InjectController(controller);
}
public void InjectController(IController controller)
{
_controller = controller as UnityEngine.Object;
Controller = controller;
}
#endregion
}
}