VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/PoseDetection/FeatureConfigBuilder.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

160 lines
7.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction.PoseDetection
{
using FingerFeatureConfig = ShapeRecognizer.FingerFeatureConfig;
public class FeatureConfigBuilder
{
public class BuildCondition<TBuildState>
{
private readonly BuildStateDelegate _buildStateFn;
public delegate TBuildState BuildStateDelegate(FeatureStateActiveMode mode);
public BuildCondition(BuildStateDelegate buildStateFn)
{
_buildStateFn = buildStateFn;
}
public TBuildState Is => _buildStateFn(FeatureStateActiveMode.Is);
public TBuildState IsNot => _buildStateFn(FeatureStateActiveMode.IsNot);
}
}
public class FingerFeatureConfigBuilder : FeatureConfigBuilder
{
public static BuildCondition<OpenCloseStateBuilder> Curl { get; } =
new BuildCondition<OpenCloseStateBuilder>(mode => new OpenCloseStateBuilder(mode, FingerFeature.Curl));
public static BuildCondition<OpenCloseStateBuilder> Flexion { get; } =
new BuildCondition<OpenCloseStateBuilder>(mode => new OpenCloseStateBuilder(mode, FingerFeature.Flexion));
public static BuildCondition<AbductionStateBuilder> Abduction { get; } =
new BuildCondition<AbductionStateBuilder>(mode => new AbductionStateBuilder(mode));
public static BuildCondition<OppositionStateBuilder> Opposition { get; } =
new BuildCondition<OppositionStateBuilder>(mode => new OppositionStateBuilder(mode));
public class OpenCloseStateBuilder
{
private readonly FeatureStateActiveMode _mode;
private readonly FingerFeature _fingerFeature;
private readonly FeatureStateDescription[] _states;
public OpenCloseStateBuilder(FeatureStateActiveMode featureStateActiveMode,
FingerFeature fingerFeature)
{
_mode = featureStateActiveMode;
_fingerFeature = fingerFeature;
_states = FingerFeatureProperties.FeatureDescriptions[_fingerFeature].FeatureStates;
}
public FingerFeatureConfig Open =>
new FingerFeatureConfig { Feature = _fingerFeature, Mode = _mode, State = _states[0].Id };
public FingerFeatureConfig Neutral =>
new FingerFeatureConfig { Feature = _fingerFeature, Mode = _mode, State = _states[1].Id };
public FingerFeatureConfig Closed =>
new FingerFeatureConfig { Feature = _fingerFeature, Mode = _mode, State = _states[2].Id };
}
public class AbductionStateBuilder
{
private readonly FeatureStateActiveMode _mode;
public AbductionStateBuilder(FeatureStateActiveMode mode)
{
_mode = mode;
}
public FingerFeatureConfig None =>
new FingerFeatureConfig { Feature = FingerFeature.Abduction, Mode = _mode, State = FingerFeatureProperties.AbductionFeatureStates[0].Id };
public FingerFeatureConfig Closed =>
new FingerFeatureConfig { Feature = FingerFeature.Abduction, Mode = _mode, State = FingerFeatureProperties.AbductionFeatureStates[1].Id };
public FingerFeatureConfig Open =>
new FingerFeatureConfig { Feature = FingerFeature.Abduction, Mode = _mode, State = FingerFeatureProperties.AbductionFeatureStates[2].Id };
}
public class OppositionStateBuilder
{
private readonly FeatureStateActiveMode _mode;
public OppositionStateBuilder(FeatureStateActiveMode mode)
{
_mode = mode;
}
public FingerFeatureConfig Touching =>
new FingerFeatureConfig { Feature = FingerFeature.Opposition, Mode = _mode, State = FingerFeatureProperties.OppositionFeatureStates[0].Id };
public FingerFeatureConfig Near =>
new FingerFeatureConfig { Feature = FingerFeature.Opposition, Mode = _mode, State = FingerFeatureProperties.OppositionFeatureStates[1].Id };
public FingerFeatureConfig None =>
new FingerFeatureConfig { Feature = FingerFeature.Opposition, Mode = _mode, State = FingerFeatureProperties.OppositionFeatureStates[2].Id };
}
}
public class TransformFeatureConfigBuilder : FeatureConfigBuilder
{
public static BuildCondition<TrueFalseStateBuilder> WristUp { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.WristUp));
public static BuildCondition<TrueFalseStateBuilder> WristDown { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.WristDown));
public static BuildCondition<TrueFalseStateBuilder> PalmDown { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PalmDown));
public static BuildCondition<TrueFalseStateBuilder> PalmUp { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PalmUp));
public static BuildCondition<TrueFalseStateBuilder> PalmTowardsFace { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PalmTowardsFace));
public static BuildCondition<TrueFalseStateBuilder> PalmAwayFromFace { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PalmAwayFromFace));
public static BuildCondition<TrueFalseStateBuilder> FingersUp { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.FingersUp));
public static BuildCondition<TrueFalseStateBuilder> FingersDown { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.FingersDown));
public static BuildCondition<TrueFalseStateBuilder> PinchClear { get; } =
new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PinchClear));
public class TrueFalseStateBuilder
{
private readonly FeatureStateActiveMode _mode;
private readonly TransformFeature _transformFeature;
private readonly FeatureStateDescription[] _states;
public TrueFalseStateBuilder(FeatureStateActiveMode featureStateActiveMode,
TransformFeature transformFeature)
{
_mode = featureStateActiveMode;
_transformFeature = transformFeature;
_states = TransformFeatureProperties.FeatureDescriptions[_transformFeature].FeatureStates;
}
public TransformFeatureConfig Open =>
new TransformFeatureConfig { Feature = _transformFeature, Mode = _mode, State = _states[0].Id };
public TransformFeatureConfig Closed =>
new TransformFeatureConfig { Feature = _transformFeature, Mode = _mode, State = _states[1].Id };
}
}
}