160 lines
7.9 KiB
C#
160 lines
7.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Oculus.Interaction.PoseDetection
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{
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using FingerFeatureConfig = ShapeRecognizer.FingerFeatureConfig;
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public class FeatureConfigBuilder
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{
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public class BuildCondition<TBuildState>
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{
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private readonly BuildStateDelegate _buildStateFn;
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public delegate TBuildState BuildStateDelegate(FeatureStateActiveMode mode);
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public BuildCondition(BuildStateDelegate buildStateFn)
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{
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_buildStateFn = buildStateFn;
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}
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public TBuildState Is => _buildStateFn(FeatureStateActiveMode.Is);
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public TBuildState IsNot => _buildStateFn(FeatureStateActiveMode.IsNot);
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}
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}
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public class FingerFeatureConfigBuilder : FeatureConfigBuilder
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{
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public static BuildCondition<OpenCloseStateBuilder> Curl { get; } =
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new BuildCondition<OpenCloseStateBuilder>(mode => new OpenCloseStateBuilder(mode, FingerFeature.Curl));
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public static BuildCondition<OpenCloseStateBuilder> Flexion { get; } =
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new BuildCondition<OpenCloseStateBuilder>(mode => new OpenCloseStateBuilder(mode, FingerFeature.Flexion));
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public static BuildCondition<AbductionStateBuilder> Abduction { get; } =
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new BuildCondition<AbductionStateBuilder>(mode => new AbductionStateBuilder(mode));
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public static BuildCondition<OppositionStateBuilder> Opposition { get; } =
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new BuildCondition<OppositionStateBuilder>(mode => new OppositionStateBuilder(mode));
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public class OpenCloseStateBuilder
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{
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private readonly FeatureStateActiveMode _mode;
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private readonly FingerFeature _fingerFeature;
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private readonly FeatureStateDescription[] _states;
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public OpenCloseStateBuilder(FeatureStateActiveMode featureStateActiveMode,
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FingerFeature fingerFeature)
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{
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_mode = featureStateActiveMode;
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_fingerFeature = fingerFeature;
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_states = FingerFeatureProperties.FeatureDescriptions[_fingerFeature].FeatureStates;
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}
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public FingerFeatureConfig Open =>
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new FingerFeatureConfig { Feature = _fingerFeature, Mode = _mode, State = _states[0].Id };
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public FingerFeatureConfig Neutral =>
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new FingerFeatureConfig { Feature = _fingerFeature, Mode = _mode, State = _states[1].Id };
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public FingerFeatureConfig Closed =>
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new FingerFeatureConfig { Feature = _fingerFeature, Mode = _mode, State = _states[2].Id };
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}
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public class AbductionStateBuilder
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{
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private readonly FeatureStateActiveMode _mode;
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public AbductionStateBuilder(FeatureStateActiveMode mode)
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{
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_mode = mode;
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}
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public FingerFeatureConfig None =>
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new FingerFeatureConfig { Feature = FingerFeature.Abduction, Mode = _mode, State = FingerFeatureProperties.AbductionFeatureStates[0].Id };
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public FingerFeatureConfig Closed =>
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new FingerFeatureConfig { Feature = FingerFeature.Abduction, Mode = _mode, State = FingerFeatureProperties.AbductionFeatureStates[1].Id };
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public FingerFeatureConfig Open =>
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new FingerFeatureConfig { Feature = FingerFeature.Abduction, Mode = _mode, State = FingerFeatureProperties.AbductionFeatureStates[2].Id };
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}
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public class OppositionStateBuilder
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{
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private readonly FeatureStateActiveMode _mode;
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public OppositionStateBuilder(FeatureStateActiveMode mode)
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{
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_mode = mode;
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}
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public FingerFeatureConfig Touching =>
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new FingerFeatureConfig { Feature = FingerFeature.Opposition, Mode = _mode, State = FingerFeatureProperties.OppositionFeatureStates[0].Id };
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public FingerFeatureConfig Near =>
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new FingerFeatureConfig { Feature = FingerFeature.Opposition, Mode = _mode, State = FingerFeatureProperties.OppositionFeatureStates[1].Id };
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public FingerFeatureConfig None =>
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new FingerFeatureConfig { Feature = FingerFeature.Opposition, Mode = _mode, State = FingerFeatureProperties.OppositionFeatureStates[2].Id };
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}
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}
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public class TransformFeatureConfigBuilder : FeatureConfigBuilder
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{
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public static BuildCondition<TrueFalseStateBuilder> WristUp { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.WristUp));
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public static BuildCondition<TrueFalseStateBuilder> WristDown { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.WristDown));
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public static BuildCondition<TrueFalseStateBuilder> PalmDown { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PalmDown));
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public static BuildCondition<TrueFalseStateBuilder> PalmUp { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PalmUp));
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public static BuildCondition<TrueFalseStateBuilder> PalmTowardsFace { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PalmTowardsFace));
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public static BuildCondition<TrueFalseStateBuilder> PalmAwayFromFace { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PalmAwayFromFace));
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public static BuildCondition<TrueFalseStateBuilder> FingersUp { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.FingersUp));
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public static BuildCondition<TrueFalseStateBuilder> FingersDown { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.FingersDown));
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public static BuildCondition<TrueFalseStateBuilder> PinchClear { get; } =
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new BuildCondition<TrueFalseStateBuilder>(mode => new TrueFalseStateBuilder(mode, TransformFeature.PinchClear));
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public class TrueFalseStateBuilder
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{
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private readonly FeatureStateActiveMode _mode;
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private readonly TransformFeature _transformFeature;
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private readonly FeatureStateDescription[] _states;
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public TrueFalseStateBuilder(FeatureStateActiveMode featureStateActiveMode,
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TransformFeature transformFeature)
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{
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_mode = featureStateActiveMode;
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_transformFeature = transformFeature;
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_states = TransformFeatureProperties.FeatureDescriptions[_transformFeature].FeatureStates;
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}
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public TransformFeatureConfig Open =>
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new TransformFeatureConfig { Feature = _transformFeature, Mode = _mode, State = _states[0].Id };
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public TransformFeatureConfig Closed =>
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new TransformFeatureConfig { Feature = _transformFeature, Mode = _mode, State = _states[1].Id };
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}
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}
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}
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