VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Interaction/Surfaces/ISurfacePatch.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

43 lines
2.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction.Surfaces
{
/// <summary>
/// This interface represents a surface as finite subsections or "patches" of mathematically simpler but less
/// bounded surfaces. For example, the screen of a virtual tablet can be thought of as a "patch" of an unbounded mathematical
/// plane. This representation is convenient for a number of scenarios, such as continuing an interaction which began within
/// a "patch" even if it continues outside the "patch" but without departing the underlying surface. ISurfacePatch formalizes
/// this type of surface as an <see cref="ISurface"/> in its own right, but containing an additional (canonically broader)
/// <see cref="BackingSurface"/>.
/// </summary>
public interface ISurfacePatch : ISurface
{
/// <summary>
/// The backing surface for this ISurfacePatch. Used correctly, this backing surface is a strict geometric superset of the
/// space defined by ISurfacePatch itself. In other words, for every spatial query against the ISurfacePatch for which a
/// solution exists (a raycast that hits the surface, for example), that same solution should be a valid solution to the same
/// query for the BackingSurface; however, there may exist spatial queries for which the ISurfacePatch has no solution, but
/// a solution exists for the BackingSurface.
/// </summary>
ISurface BackingSurface { get; }
}
}