VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Input/Hands/IHandSkeletonProvider.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

41 lines
1.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction.Input
{
/// <summary>
/// Interface indicating that the implementing type is a valid source of <see cref="HandSkeleton"/>s, addressable by
/// <see cref="Handedness"/>.
/// </summary>
/// <remarks>
/// This is almost exclusively by <see cref="DataSource{TData}"/>s, upon which downstream types depend rather than
/// depending directly on IHandSkeletonProvider.
/// </remarks>
public interface IHandSkeletonProvider
{
/// <summary>
/// Retrieves the current <see cref="HandSkeleton"/> for a single hand, addressed by <see cref="Handedness"/>.
/// </summary>
/// <param name="handedness">Which hand's skeleton to retrieve</param>
/// <returns>The requested <see cref="HandSkeleton"/></returns>
HandSkeleton this[Handedness handedness] { get; }
}
}