108 lines
3.6 KiB
C#
108 lines
3.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Surfaces;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.Editor.QuickActions
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{
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internal class RayWizard : QuickActionsWizard
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{
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private const string MENU_NAME = MENU_FOLDER +
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"Add Ray Interaction (Internal only)";
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private static void OpenWizard()
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{
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ShowWindow<RayWizard>(Selection.gameObjects[0]);
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}
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static bool Validate()
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{
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return Selection.gameObjects.Length == 1;
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}
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#region Fields
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[SerializeField]
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[DeviceType, WizardSetting]
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[InspectorName("Add Required Interactor(s)")]
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[Tooltip("The interactors required for the new interactable will be " +
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"added for the device types selected here, if not already present.")]
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private DeviceTypes _deviceTypes = DeviceTypes.All;
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[SerializeField]
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[Tooltip("Collider to use for detecting the Ray.")]
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[WizardDependency(FindMethod = nameof(FindCollider), FixMethod = nameof(FixCollider),
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Category = Category.Optional)]
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private Collider _collider;
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#endregion Fields
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private bool HasCollider()
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{
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return Target.GetComponentInChildren<Collider>() != null;
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}
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private void FindCollider()
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{
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_collider = Target.GetComponentInChildren<Collider>();
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}
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private void FixCollider()
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{
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Collider collider;
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GameObject teleportColliderGO = new GameObject("Collider");
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teleportColliderGO.transform.parent = Target.transform;
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teleportColliderGO.transform.SetPose(Pose.identity, Space.Self);
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if (Utils.TryEncapsulateRenderers(Target,
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out Bounds localBounds))
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{
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var boxCollider = teleportColliderGO.AddComponent<BoxCollider>();
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boxCollider.center = localBounds.center;
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boxCollider.size = localBounds.size;
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collider = boxCollider;
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}
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else
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{
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collider = teleportColliderGO.AddComponent<SphereCollider>();
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}
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collider.isTrigger = true;
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_collider = collider;
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}
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protected override void Create()
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{
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GameObject obj = Templates.CreateFromTemplate(
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Target.transform, Templates.RayInteractable);
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if (_collider != null)
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{
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ColliderSurface surface = obj.GetComponentInChildren<ColliderSurface>();
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surface.GetComponent<Collider>().enabled = false;
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surface.InjectCollider(_collider);
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}
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InteractorUtils.AddInteractorsToRig(
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InteractorTypes.Ray, _deviceTypes);
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}
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}
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}
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