VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/QuickActions/Scripts/PokeWizard.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

62 lines
1.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
namespace Oculus.Interaction.Editor.QuickActions
{
internal class PokeWizard : QuickActionsWizard
{
private const string MENU_NAME = MENU_FOLDER +
"Add Poke Interaction (Internal only)";
private static void OpenWizard()
{
ShowWindow<PokeWizard>(Selection.gameObjects[0]);
}
static bool Validate()
{
return Selection.gameObjects.Length == 1;
}
#region Fields
[SerializeField]
[DeviceType, WizardSetting]
[InspectorName("Add Required Interactor(s)")]
[Tooltip("The interactors required for the new interactable will be " +
"added for the device types selected here, if not already present.")]
private DeviceTypes _deviceTypes = DeviceTypes.All;
#endregion Fields
protected override void Create()
{
GameObject obj = Templates.CreateFromTemplate(
Target.transform, Templates.PokeInteractable);
InteractorUtils.AddInteractorsToRig(
InteractorTypes.Poke, _deviceTypes);
}
}
}