VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/QuickActions/Scripts/PokeCanvasWizard.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

125 lines
4.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using System.Collections.Generic;
using UnityEngine.EventSystems;
namespace Oculus.Interaction.Editor.QuickActions
{
internal class PokeCanvasWizard : QuickActionsWizard
{
private const string MENU_NAME = MENU_FOLDER +
"Add Poke Interaction to Canvas";
[MenuItem(MENU_NAME, priority = MenuOrder.POKE_CANVAS)]
private static void OpenWizard()
{
ShowWindow<PokeCanvasWizard>(Selection.gameObjects[0]);
}
[MenuItem(MENU_NAME, true)]
static bool Validate()
{
return Selection.gameObjects.Length == 1;
}
#region Fields
[SerializeField]
[DeviceType, WizardSetting]
[InspectorName("Add Required Interactor(s)")]
[Tooltip("The interactors required for the new interactable will be " +
"added for the device types selected here, if not already present.")]
private DeviceTypes _deviceTypes = DeviceTypes.All;
[SerializeField]
[Tooltip("The canvas to make Poke interactable.")]
[WizardDependency(ReadOnly = true,
FindMethod = nameof(FindCanvas),
FixMethod = nameof(FixCanvas))]
private Canvas _canvas;
#endregion Fields
private void FindCanvas()
{
_canvas = Target.GetComponent<Canvas>();
}
private void FixCanvas()
{
_canvas = AddComponent<Canvas>(Target);
_canvas.renderMode = RenderMode.WorldSpace;
}
protected override void Create()
{
GameObject obj = Templates.CreateFromTemplate(
Target.transform, Templates.PokeCanvasInteractable);
// Reset RectTransform
RectTransform rt = obj.GetComponent<RectTransform>();
rt.localPosition = Vector3.zero;
rt.localRotation = Quaternion.identity;
rt.localScale = Vector3.one;
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.one;
rt.pivot = new Vector2(0.5f, 0.5f);
rt.sizeDelta = Vector2.zero;
if (_canvas.GetComponent<GraphicRaycaster>() == null)
{
AddComponent<GraphicRaycaster>(_canvas.gameObject);
}
obj.GetComponent<PointableCanvas>()
.InjectCanvas(_canvas);
InteractorUtils.AddInteractorsToRig(
InteractorTypes.Poke, _deviceTypes);
}
protected override IEnumerable<MessageData> GetMessages()
{
var result = Enumerable.Empty<MessageData>();
result = result.Concat(Messages
.MissingPointableCanvasModule<PokeInteractor>());
if (Target.GetComponent<Canvas>() == null)
{
result = result.Append(new MessageData(MessageType.Error,
"The target object must have a Canvas attached."));
}
else if (_canvas != null && _canvas.renderMode != RenderMode.WorldSpace)
{
result = result.Append(new MessageData(MessageType.Error,
"The provided canvas must be in World space.",
new ButtonData("Fix", () => _canvas.renderMode = RenderMode.WorldSpace)));
}
return result;
}
}
}